Movement mechanism
Jun 19, 2019
For the newest challenge #237, I've created a concept of an interactive map - menu, where you can fly freely and choose the topic. Use the arrows to move the spaceship. This is one screen example to show the idea of navigation. You can move the space ship but there is no option to start the topic or test :)
Project in action: https://storylinec.s3.eu-central-1.amazonaws.com/SLC+%23237/story_html5.html
If you are interested in seeing behind the scene of this project, you can download the source file for the 'developer mode'.
Developer mode in action: https://storylinec.s3.eu-central-1.amazonaws.com/%23SLC+237_developer/story_html5.html
Please note that these images are under copyrights so you can't use them in your project. If there are any questions, I would be happy to answer.
35 Replies
This is super cool! Nice work :) And thanks so much for sharing it with the community.
Loved this sample, Andrzej. The music made me nostalgic...reminded me of the video games I used to play as a kid :) And thanks a ton for sharing your file.
That is rad. Thanks for posting the source too. This is honestly pretty ingenious.
That's awesome. Is the image in your demo an animation you created elsewhere, like After Effects?
The background is .gif made in photoshop. Flying comets and bigger stars are on a separate layer with built in animation e.g fade and motion path.
Amazing! Always wanted to create something like this.
Very cool Andrzej!
This is awesome! :)
Loving this! What a fun way to get learners engaged right from the first slide.
Similar mechanics like in my game.
https://s3.eu-west-2.amazonaws.com/kwarad/forklift_master/story_html5.html
Cool interaction :) Trigger based on objects intersection brings a lot of new possibilities for user engagement.
Great examples!
Just wow! As everyone has said, that is super cool; well done! You earn first prize. Don't know what that is yet, LOL.
Would you be willing to share the source file for this project? I know that is a big ask, but I am working on a project and you solved a problem I am having. I am so curious HOW!
Hi Josh,
can't share the source now, but can help You with Your problem. Just ask.
This was really fun! Both examples shared here are quite impressive. Great job and keep going!
Andrzej Jabłoński & Radosław Kwasek Thank you both for sharing your wonderful interactions!
I'm looking into building a type of D&D module but I'm having trouble wrapping my mind around the programming mechanic of movement, barriers and triggers. Are either of you willing to share more insight on that?
Hi Tyler! If you need any help drop me an email.
This is BRILLIANT! Thanks for the template to see how you did it too.
Very clever. Good work!
This is awesome. Thanks for sharing on this platform.
Great thought, awesome work.. thanks for sharing the story file.
Cool Stuff
Thanks for such an inspireing work! I am stunned how simple that was analysing the .story-file. To "hack" storyline like that is soooo genius. *kneels in front of Andrzej - sensei*
Who needs unity3d or the unreal engine I have ARTICULATE! Eat my storyyline shorts!
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