Multiple special character input?

HI everyone,

I was curious whether it was possible to use either Quizmaker or Storyline to create a quiz that has an inbuilt "keyboard" to allow students to type in a string of characters that would not appear on a standard keyboard (specifically, I'm thinking of phonetic characters like ɝ, ɒ, etc, so that students would hear an audio file and be able to write /əˈpɪə/ in a fill-in-the-blank question). Right now, I'm providing a link to an external source that they can use to create the symbols, copy them, and then paste in a "fill in the blank" question in Quizmaker, but that method is a bit clumsy. 

Anyways, any suggestions would be appreciated. Thanks in advance,


5 Replies
Shwetha Bhaskar

Hi Joseph,

Not sure if you're still looking for ideas since you posted this three weeks ago but I put together something really basic in Storyline. Essentially I created a phonetic keyboard with buttons that the student can drag and drop onto the blanks. When the letters are dropped in the correct order (in this example, the correct answer is the word 'əpɪə'), correct feedback appears - in this case, a green checkmark. To solve the problem of keys being used more than once (as in this one where 'ə' is used twice, I stacked identical objects atop each other and applied the same triggers...


Shwetha Bhaskar

Yes Storyline is great for this sort of thing. It's a HUGE time saver! To do the same things in Captivate would take so much longer - ability to copy-paste triggers is the best feature since sliced bread. 

I've attached another example that might be useful for you. In this case, I used an image of a keyboard (you can swap out the image for that of a phonetic keyboard and I would probably crop out any extraneous keys like shift, caps lock etc.) and placed hotspots on the keys that the user can click on. In this example, I did so for the keys A, S, D, F and the delete key. Basically I created a numerical 'space counter' variable that lets you know which letter blank to fill in based on its numerical value (it adds +1 for each key clicked, and subtracts -1 when the delete key is hit). I put in a visible text box with the space counter at the top right corner to see how it changes on click. The alphabet value of the letter blank in question changes accordingly. 

I also made it so if you type in the correct word ('FADS' in this example), correct feedback appears i.e. a green checkmark. If the delete key is clicked after, the checkmark becomes hidden.

Again, reiterating the time-saving point, this took me less than 30 minutes