(Not so) Magic Prediction

Guess who got Crazy Talk 8 for Christmas and decided to convert a game found in a Christmas cracker? I needed to use Storyline to track responses and make the 'prediction'. I inserted a stock Crazy Talk character created using automatic lip sync to a recording - but of course this can be achieved without characters.

To preserve the 'magic' I'll not share the source files and will wish you all a prosperous 2020.

Here's the demo link.

11 Replies
Sam Lincoln

Hi David. Source file attached along with a scan of the cracker game. The 'magic':

  • Create a number variable called 'total' with a default of zero.
  • Create a trigger on the first slide to reset the variable 'total' to zero.
  • Create a trigger for each 'Yes' button which adds the first number in the table to the variable 'total'.
  • Create a trigger for each 'Yes' button to jump to the next slide.
  • Create a trigger for each 'No' button to jump to the next slide.
  • On the last slide the variable 'total' is revealed.

The patterns of the numbers and sequencing of the slides might be obvious to an eagle-eyed mathematician so a digital version enables more complexity if the numbers on each slide are jumbled and the slides randomised!