Orient shape to freeform motion path - looks off (example included)
While the new orient to motion path feature is nice, it seems a little off at the moment -- when using freeform motion paths.
Attached is an SL3 sample where an arrow should animate along a path that curves in different directions during the course of its' path.
Thought this would work fine with the freeform motion paths, too. But it seems the orientation of the arrow does not stay straight after going around the different bends, and almost rotates all the way around.. in fact things get a little crazyyy (shown in the example file, on the "blue" path)
So, I found the only/best way of having an arrow stay straight and orientated to the path is to make several "turn" motion paths, and line them up end-to-end (example, "green" path)
This workaround works OK... although it's not perfect either and it doesn't have a consistent, smooth speed with the slowdowns at the start/end of each path.
I really thought this would be a great case where the "orient to motion path" would come in handy.
Would anyone who has mastered the "orient to motion path" feature be willing to share some tips and knowledge to keep an item straight on a freeform motion path?
Or, happen to know how to keep the same, consistent speed through each "turn" motion path?