Resume Moduel
Jun 19, 2017
In our previous template for SL2 we had created a "Resume" button that would take the use to which ever slide they left off on. This is based on their LMS account which holds a record of the furthest slide visited. player.showSlideIndex() was used to load the correct slide. This function is no longer available in SL3 so we are looking for a work around.
Is their a built in resume capability in SL3? Or does anyone have a solution that they are currently using?
7 Replies
Hi Christian,
Is this helpful to you?
Here is the full support article:
https://articulate.com/support/article/Articulate-Storyline-360-Customizing-the-Course-Player#6
HA! Thanks for pointing that out. I have not tried it yet but i'm hoping I can get this to work for my needs. I see there is also the option to prompt for resume.
Well I have at least made a bit of progress, I get the prompt for resume or restart when launching the module. But it doesn't seem to be taking me back to the correct page, does anyone know what variable this uses to determine which slide to resume to?
So it looks like the the player uses suspend_data to identify which slide to resume too. Does anyone know how to manipulate suspend data? if you alert(SCORM2004_CallGetValue("cmi.suspend_data")); it returns a string. That i assume needs to be split into pieces to retrieve specific data such as last frame viewed ext.
Anyone worked with this before?
The internal resume functionality returns the user to the last frame they viewed in the most recent instance of them running the module. We would like the module to resume to the furthest frame that the user has ever viewed.
example
Launch module, view frames 1-5, exit module.
Launch module, choose to start from beginning, view frames 1-3, exit module.
Launch module, choose to resume, module resumes on frame 5.
As it stands choosing resume would jump to frame 3
Hi Christian, I am sorry I do not have an an answer for this request currently. The example you gave is helpful in understanding your needs. Hopefully someone has run into a similar situation before.
Whats unfortunate is that it was easy to accomplish this in storyline 2. Now in storyline 3 all of the player functions have been locked out.
This discussion is closed. You can start a new discussion or contact Articulate Support.