RPG

Mar 28, 2017

Just curious if any of you have attempted an RPG style course. I will be attempting this when I start my next project.

8 Replies
Alexandros Anoyatis

I'm surprised it still works, this is very early days Storyline Version 1.

Honestly, your features will define how you go about creating this.

When you say turn-based, who is p2 ? AI, or a 2nd human player? If it's a 2nd human player, I would try to include all major functionality in one spot (i.e. slide), similarly to the map I had on that example above. Every other scene/slide is connected to that, sure, but the actual variable flow should take care in just that one slide.

This makes it a more complex design (as opposed to splitting it up to multiple slides) but a much more straightforward branching process (which is what you will be looking at).

I don't know how you want your objects to behave (haven't really played Final Fantasy at all), but if there is any kind of 2d movement, I'd say try to develop a Grid system first and use variables to control those.

Good luck with your project.

Hope this helps,
Alex

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