StoryLine Games Challenges
Out of our 100+ nursing games, this one - Tablet Dosages - is the most popular. This game was created using a StoryLine template that I purchased. I have no idea why it is the most popular, but generally our StoryLine drag and drop games are most frequently played.
We have used this template for a number of other similar games. However, there are a number of things that I don't like about this template / approach:
- It is one slide with multiple layers - this makes it resource heavy to work with.
- The answers on the drop and drag boxes have to be unique ... this limits the number of questions that can be asked.
- The answer boxes are always in the same position and order ... so after a while it is easy to learn which box is the likely to be the correct answer.
- The answer boxes are not replaced ... therefore towards the end of the game, it is much easier to guess the right answer as there are only a few options left.
- There is no randomization of questions or answers ... thus making the game very predictable.
Looking for ways to overcome these limitations, I developed the Tablet Dosages II game. It dawned on me that by using the test items bank, I could still create drag and drop questions, that could be randomly selected and presented. In my opinion, this is a better game design. Whether our nurses think so, only time will tell!
Finally, trying to make the game even more realistic, I developed a third variation - Tablet Dosages III game. In this game you drag and drop the actual number of pills into the patient's mouth.
This works fine EXCEPT that the pills must be delivered in order! That is, if the correct answer is 2 pills, you must drag and drop the first two capsules to the patient. If you drag and drop the last two capsules, you will get an incorrect answer. This is determined by how the drag and drop table works.
QUESTION: How can I set up each slide so that the correct answer is dependent on the right number of pills, rather than their position? It should be possible to do this using variables,but have not been able to come up with a solution. So I am seeking your ideas and solutions. I have attached an shortened version of this game to make it easier for you to experiment with.
Any other suggestions and ideas for improving this game are welcome.