Storyline Menu Template: Retro Arcade Style

Hi All, 

Inspired by one of Bruce Graham's ideas and Steve Flowers' 'joystick' mechanic, I made a little menu template. The user moves the joy stick to select the part of the course they want to navigate to, then click 'Start'. 

Relatively simple stuff - especially when someone else makes the mechanic for you (thanks Steve!). 

If anyone with better design skills than me can make it look more like a retro arcade cabinet, please link it here so we can see!

Also, if anyone has good ideas for what to do with the buttons, I've love to hear them!

Cheers, Rich

20 Replies
Kristin Augusta

love it!  Thanks for sharing!  I wonder if you could use the buttons to give you "cheats" on any of the material presented?  Like when you do that with a real controller, (except you press certain buttons in an order and that's kind of complex for eLearning!) - you could do some kind of "Did you know?  And "Go to Level 2 to find out more" or something like that?

Rich Calcutt

@Kristin - I can't tell you how much I'd love to enable users to input the Konami code (Up, Up, Down, Down, Left, Right, Left, Right, B, A) or similar so that they could just cheat their way through the module! It would be possible as I've done something VAGUELY similar before, but getting the client to sign off the development time might be an issue!

@Phil - Same mechanic as the sliders, in a way. Feel free to steal this like you did with my sliders... ;-)

Also, Phil, I wanted to mention that I managed to get the arrows to change state and affect states of each other based on adding them to a button set. It's a much easier way of achieving the slider effect but it is very erratic in my experience. I think  reduced the number of triggers by 75% at least using this method with a button set, but I'll be damned if it's easy to replicate consistently. 

Phil Mayor

Richard Calcutt said:


@Phil - Same mechanic as the sliders, in a way. Feel free to steal this like you did with my sliders...

Also, Phil, I wanted to mention that I managed to get the arrows to change state and affect states of each other based on adding them to a button set. It's a much easier way of achieving the slider effect but it is very erratic in my experience. I think  reduced the number of triggers by 75% at least using this method with a button set, but I'll be damned if it's easy to replicate consistently. 


I had an issue yesterday with sliders using button sets, I wanted to do a two way slider like the iOS sliders (True/False) where the other answer gets covered.

The button set seemed to reverse one of the triggers,  so in the end I gave up.

Build me one and I will buy you lunch next time I see you

Rich Calcutt

Phil Mayor said:

That is it, I gave up yesterday, my triggers were confusing for some reason the triggers worked one way but when I added the other way they broke the slider.  Didnt want to waste the clients money so suggested we do something else instead.

I owe you lunch if you can post the file?


Give a man a fish, and he eats for a day. Teach a man.... Oh fine, here's the file

You'll kick yourself when you look at the trigger panel. Enjoy!

Rich Calcutt

Karen E said:

Richard Calcutt said:

@Phil - Something like this?

Mine's the Surf n' Turf with a bottle of Dom Perignon. You didn't need ME to build this for YOU, surely?


I can't seem to view this link? It gives me an xml error. Is there another way I am supposed to open this?


Here you go!