Storyline SDK User Group
Oct 31, 2013
Articulate just released the SDK for storyline (Posted Here). It was posted in the product support side and could easily be missed so I thought I post it here on the General Discussion side where it wont easily get lost.
I also posted this so we can post questions, comments, WIPs, and other stuff related to the SDK like the freelance hero thread. I know with the variety of great talent in this community we are going to see some great stuff.
31 Replies
Great idea Jerson, I would love to find 10 minutes to look at it. Maybe next year
This looks very cool, very powerful - I'm hoping this will allow us to put hooks for our (non-scorm compliant ) lcms to retrieve and set information, like current page, stuff like that.
Any plans for further examples, tutorials, how-to's?
(pleeeeeze? )
You have to have a really good understanding of Flash programming in order to work with the SDK. I don't think you'll be seeing any tutorials on this.
very comfortable with AS3 - I'm coming from a programming background much more than an ISD background. I guess I was hoping there would be a collection of samples, examples in lieu of tutorials.
Thanks for the reply!
Some documentation on how the current player works would be great. I'm not a AS3 expert, but I could figure how things work by looking at an example.
They have provided doc for the interface and event classes which is a start. Hopefully when people start building custom skinsthey will post some examples.
There should be a working frame example in the folder. There was in the pre-release.
I did see a folder that was called custom frame. But it contained various files, some AS3 source files, but no flash source file that puts it all together.
I also saw another folder that (I'm assuming) controls the html5 player output. If we make changes to the flash based output do we also have to make changes to the html5 output as well?
There was one in the pre release that was as far as i got, I didn't get much further, I anticipate a lull around Christmas and this is on my list of things to have fun with
Guess I need to dust off my flash books....
Well if anybody want to work together on a project, I'm game. I'll probably find some free time after the holidays.
The .xfl file is a Flash source file. It's the newer Flash Movie Archive source format. Similar to FLA, but an XML definition that breaks all of the media and subcomponents into folders vice bundling into a single file.
Thanks, Steve
As soon as I explored the folder with a computer that had flash on it, it came up as a flash file.
Can you open the xfl file with Flash CS5.5?
CS 5.5 and later can open XFL. One of the nice things about the uncompressed format is older versions (5.5 and greater) should have no trouble opening newer versions of the format. So no need to Save as... older formats to open it in older versions of Flash.
So... No html5 SDK yet? Or ever?
We could always hope for html5 editing capabilities.
So I've taken a look around some at some of the source AS3 files, but I have not been able to find the one that controls the placement of the buttons. Has anybody else found it yet?
Has anyone seen any other uses/examples? I'm really interested in how to implement the GOTO_SLIDE in wgEventFrame.
We are not SCORM-ish or Tin Canny or nuttin, and I'm scratching my head on how to get to slide number "x"
is SDK will support for HTML5 ?
Hi Sinchu! My understanding is that this SDK is Flash only.
Thanks Leasile, so how we can do it for HTML 5 ?
do i need to manually change the code for HTML5 after publishing ?
suggest me some bettrer way to do the custom skinning for HTML5
Sorry everyone I dont know programing at all. However I read every above post. Can someone will tell me, is this all mean I can customise SL player using Flash.
This is great news!
Like many other folks.. i haven't had much time to look into this yet.. but i see that most of the discussion here is about creating custom players.
What i was hoping for was not necessarily to be able to create a custom player.. but to be able to control the prev/next buttons in the existing players.
For example.. i wanted to be able to trigger hidding or showing the next button.. is that something i can do with this?
Really what I am hoping for is more of an API. I would love a standardized way to get/set data, events and methods. Something that would work in both AS3 and JS.
For example:
var slide = player.GetCurrentSlide()
The slide object would contain info like title, number, duration, viewed state, etc.
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