There's a workaround though. You can use a JS trigger to change a whole set of variables using SetVar.
Something like
var player = GetPlayer(); player.SetVar("var1",true); player.SetVar("var2",false); player.SetVar("var3","Please enter text"); player.SetVar("var4",true); player.SetVar("var5",false); player.SetVar("var6",4); player.SetVar("var7",2); player.SetVar("var8",false); player.SetVar("var9",true);
3 Replies
You cannot 'group' variables. You have use a separate trigger to change each variable.
Rats!!!!
There's a workaround though. You can use a JS trigger to change a whole set of variables using SetVar.
Something like
usually works.
Hope this helps,
Alex
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