What we can learn from games.
I've recently launched a blog looking at what we can learn from games as Instructional Designers.
This week I'm focusing on a game called Prison Architect and the design elements we can take from their introduction/tutorial level. These are generally key to giving the player the information and skills needed to play the game hence my initial focus on them.
If anyone takes a look or comments that would be much appreciated. I'll be covering several games on the blog and it would be great to have this wonderful community input.
Hopefully we can all learn something together!
The link to Gaming in Training is here - Gaming in Training Blog.