What we can learn from games.
Dec 09, 2014
Hello all!
I've recently launched a blog looking at what we can learn from games as Instructional Designers.
This week I'm focusing on a game called Prison Architect and the design elements we can take from their introduction/tutorial level. These are generally key to giving the player the information and skills needed to play the game hence my initial focus on them.
If anyone takes a look or comments that would be much appreciated. I'll be covering several games on the blog and it would be great to have this wonderful community input.
Hopefully we can all learn something together!
The link to Gaming in Training is here - Gaming in Training Blog.
84 Replies
New post coming this week! Returned to work after 10 days off... Phew!
New post! Top Video Game features you should be using in #eLearning
Thanks for the responses I've received so far :) Love this community and sharing ideas.
Hello all,
Just to let you know that a version of my gamification guide can be downloaded here - Josh's Gamification Guide
It's a 5 page document with some great hints and tips in, I hope it gives you some ideas!
Gaming in Training Blog
You may want to let your website guys know their licence has expired... It's coming up with a warning on the pages of the Kallidus website.
I assume you work for Kallidus? I just clicked when I downloaded your guide... I used to manage a Kallidus LMS as part of one of my previous roles.
Hello Tristan! I shall let them know, thank you!
Interesting, send me a PM if you like it would be nice to hear about it!
New post looking at Hearthstone Heroes of Warcraft and whether it's possible to make your learners 'lose' to drive engagement.
What We Can Learn From Hearthstone: Heroes of Warcraft
New style of post coming this week - taking video game terms and what we can learn from them.
Brand new post out now! Looking at gaming terminology - this week What is PvE and how can we use it in learning!?
New post coming this week, looking at what we can learn from Pokemon... Yup, that's right.
New Post: What Can We Learn from Pokemon Red/Blue - Creating Rivalry! Interesting one to write this week... #gamification Read the full post here.
Been a long time since my last post but I've just released my latest! This time I'm looking at how we can use Turn Based Combat in E-Learning and some of the simple design options we can look at using.
I'm looking to change the way we view traditional multiple choice questions to really bring them to life.
The full post is available here: Gaming in Training
Great post as always! Any chance of a small demo of your mathinator game?
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Hello Tristan,
Thanks for commenting, always appreciate your thoughts. I can't actually send it out only speak about it... Sorry! Do let me know if you'd like to know more though I'll help as much as I can.
This time my post is on using the Zeigarnik effect to create engaging objectives that can cause the learner to keep coming back to your course!
The full post is available here!
Hi Joshua thank you for posting another interesting and engaging post. I do think these blog posts would be enhanced by showing examples you have built to demonstrate this in action, it would be good to see how you have applied these principles. They don't need to be full blown courses but some demos I think would really add to these posts.
Hi Joshua,
Any thoughts on the difference between showing all tasks and marking off the completed ones versus just showing just the incomplete tasks?
I have used the task list method In a series of recent modules I built where the tasks were ticked off as the learning completed the required tasks. So this has got me thinking about weather just showing unfinished would be a better approach but also how that would be able to be shown cleanly.
Please keep this up. This is really useful inspiration.
Latest post now out!
This time I'm looking at game UIs and drawing the best aspects from them for E-Learning. This is an introductory post to the topic - You can access the post on my blog here!
Hello Phil,
I completely agree with you and will work on adding small snippets of my examples into the post for you.
Thanks for the positive words as always.
Hello Tristan,
I would tend to clear them from the users display once they have been completed though. Have you considered creating an area where learners can check completed tasks - usually a journal or quest log in RPGs!
Keep incomplete tasks on the screen to give the learner motivation but if you would like to display completed tasks as well simply minimise the requirements needed for that task and replace them with a strong visual cue it has been completed (usually green ticks suffice!)
In truth you can do both, but games tend to always take away your completed tasks to continue to drive the Zeigarnik effect. The logic is that if the player sees a list of tasks has been completed they may be more likely to stop playing as it's an indicator of time spent/challenges completed rather than "oh, collecting 5 more apples? Sure I've got enough time for that!"
Thanks Midi and of course I will, this is a real passion of mine!
Thanks to everyone who viewed my blog through here last week, I managed to hit #6 in E-Learning Feeds Top E-Learning Blogs!
The highest rank I've achieved and for that I'm grateful to you. I hope you can all learn a little something from my posts and long may it continue!
New VIDEO post coming this week, I'll be playing a game and discussing why we shouldn't be using instructional text!
Just making the final edits on the video this evening then we're good to launch! I hope it will be helpful for everyone!
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