Forum Discussion
Seek Bar & Audios
I took a slide I'm working with and replaced the audio and images but left the triggers.
When I select one of the numbered images - it plays the sound. But when I try to scrub the seekbar, the sound continues to play as if I haven't moved the seekbar at all.
The attached should demonstrate it. >^..^<
Hi Taylor!
Thank you for following up!
Sorry for not sharing this in my last reply, but I understand what is getting in the way of your intended design more clearly now. In Storyline, background audio playback must be synced with the Timeline, in order for a learner to use the seekbar to rewind said audio. Incorporating a 'Play Media' trigger prevents that synchronization from occurring. If you delete the 'Play Media' triggers from your original project file, you should see new behavior, which now allows the seekbar to rewind the background audio.
However, I understand your design is reliant upon learners having control over the background audio, and playing that audio when an image is clicked. As a workaround, I suggest forgoing all 'Play Media' triggers, and instead use:
- A Slide Trigger to Pause Timeline on This Slide when Timeline Starts on This Slide.
- An Object Trigger to Resume Timeline on This Slide when User Clicks [IMAGE X]
This approach prevents the Timeline/seekbar from progressing until an image has been clicked, and the background audio has started. Helping to keep the background audio in sync with the progression of the timeline. Please refer to the revised sample .story file I've attached.
Let me know how it goes!
- Taylor8 months agoCommunity Member
Good morning!
I understand how this would work with one audio file however, as per my example, I have multiple audio files. So 'Resume Timeline' would cause all of the audio files to play at once. Could you show me how your example works with multiple audio files?
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