Forum Discussion

BoyanJourdan's avatar
BoyanJourdan
Community Member
3 years ago

Set the Initial View for 360 Image project in "Guided Tour" mode

Hi there, I see that one cannot set the initial view if the mode is "Guided tour" and there is a marker that is on the opposite side of the image. How to tackle this? The initial view works fine if the mode is "Free Navigation", but if the mode is "Guided tour", the initial view defaults to the view where the first marker is. I know there is a logic behind this to happen but will there be a workaround to set the initial view elsewhere and still have Guided tour?

Thanks

Bobby

6 Replies

  • CarlFink1's avatar
    CarlFink1
    Community Member

    ... and even if you do set the initial view, that setting is ignored, at least in preview, and you still see the default initial view (the center of the equirectangular image).

    OK, tried it in Review 360, and confirm that setting the initial view has zero effect.

    • EricSantos's avatar
      EricSantos
      Staff

      Hello CarlFink1​,

      Thanks for revisiting this, and for calling out what you’re seeing. I can see why this would be confusing.

      I took a closer look at this setup, and what’s happening here is tied to how Guided Tour mode works. When Guided Tour is enabled, the Interaction → Edit option is grayed out, which means the initial view can’t be adjusted in that mode (as shown in the screenshot).

      Guided tour mode where Interaction -> Edit is grayed out.

      So in this case, the view defaulting to the first marker is expected, since the tour is designed to guide learners through markers in sequence.

      If you need full control over the starting view, Free Navigation mode is the option that supports setting a custom initial view. In Guided Tour mode, the starting view is tied to the first marker in the sequence, which is why that setting isn’t available there.

      I’ll also share this with our documentation team so we can look at making this behavior clearer in the article.

      • CarlFink1's avatar
        CarlFink1
        Community Member

        Thank you, Eric. I did eventually figure that out. 

        I'm used to much more flexibility than Storyline currently affords. I wish you would open up the full 360 immersive environment API to advanced developers, and maybe inherently support more features (as mentioned in my other threads on this forum).

  • CarlFink1's avatar
    CarlFink1
    Community Member

    I'm going to confirm what Bobby originally wrote: you can't Edit a 360 image's interactions if it's in guided tour mode, only when it's free navigation.

    This is, in my non-humble opinion, a mistake.