Forum Discussion
Timeline issues
I have created a game that requires the user to drop some items into a row of boxes, in the correct order. They have a limited time to do this.
It provides the instructions then pauses the timeline. The timeline, as well as a timer and an audio track play while the game is in progress. This is triggered by hovering over any of the items.
If they complete the task before the timer runs out, it stops the timer and the sound and presents a positive feedback layer.
If they don't complete on time, it's the same, except it shows different feedback.
To be consistent with the rest of the course, I'd really like it to enable the Next button on the player, when either feedback form is displayed. So far I can only get this to happen when they fail, since I can adjust the timeline to match the maximum time allowed. But, if they pass, the timeline is jumping backwards, whether I tell it to jump to the end of the timeline or to a cue point just before the end. I can't find a trigger that jumps to an earlier point in the timeline. What am I doing wrong?
There's a trigger to change state of the Next button to enabled .... would that work?
- SBP_IncCommunity Member
There's a trigger to change state of the Next button to enabled .... would that work?
- HoneyTurnerCommunity Member
OMGosh, that is exactly what I was looking for. I was under the impression that we didn't have access to the player buttons when creating our own triggers.
I also realized while testing your solution, that I didn't have Restricted turned on for the menu, so it may have been hard for others to recreate my issue. It's all working now though.