The solution to this is the same, seperate the video so the first video is 7 seconds long, then button 01 can display a new layer with the 2nd. video slice that contains your video from second 7 to 16, then button 02 can display another new layer that contains the last slice of the video.
I've attached a story with the same video as before, but using Camtasia studio, I sliced it into 3 videos.
Yup - Articulate Storyline 2 lets you trigger an action when the timeline reaches a specific cue point. If you later move the cue point to a different point on the timeline, your trigger will also move to the new time. In other words, your trigger will remain synchronized with the cue point no matter where it is on the timeline.
Thanks, Ashley, that souds great! But what most users would like to do is have a trigger to jump to a specific (cue) point in the timeline. So for example when I press a button, the timeline jumps to cue point 3. Can we do that?
This is a serious deficiency. 'Feature request' just submitted.
It is really tedious to have to split content onto separate layers and then display each layer (using a trigger and a condition) when a 'Next' button is clicked. Building up a screen of bullet text/images, etc. is something even PowerPoint can do!
And it gets worse - if there is an audio on each of these layers, when I click 'Next' to display another layer, the currently playing audio continues together with the new layer's audio. And no, I don't want to have to play/pause named audio files with a trigger. When you display a new layer, an audio that is playing on the layer you are leaving should stop.
A lot of people have been asking for this 'jump to a cue point' for many months. Where is it?
Thanks for submitting the feature request. We don't share information in regards to the timeline of feature requests or our product roadmap. If you don't want to play/pause the audio based on a trigger to go to another layer, have you looked at hiding the other slide layers when opening up a new slide layer? That should stop the audio from playing as other slide layers are opened - and then you can determine if when revisiting that layer it should pick up where it left off or reset.
Another approach, depending on what you're trying to do...
Since you mentioned PPT being able to do this, I suspect you're looking at a linear progression or animation build that you want to pause at certain points, correct?
You might have better luck, if this is the case, by placing all of your animation and audio on the base layer and using a pause / play trigger activated with cuepoints or timeline events or by opening a layer that pauses the timeline. Resume play by closing this layer or by using the play trigger attached to the next button or another object.
Ashley - if I use 'hide other layers' I'll lose the built-up text points. I would need to pause all layers when going to a new layer.
Steve - if I use pause/play on a 'dummy' layer like this , it still won't jump straight to the next cue point on the base layer. Yes. I am building up a bullet text list, as in Ppt.
Here's an example of what I mean. Unclear on why you'd need to jump straight to the next cuepoint. Is it a linear presentation or is it something that folks will jump around?
Steve - it's a simple 'bullet build' on a slide but I want to be able to let the user jump through the build before the audio narration for a bullet has finished playing.
- Bullet text 1 and an image appear and audio 1 starts playing
- User clicks 'Next', audio 1 stops playing, timeline jumps to cue point 1
- Bullet text 2 and its image appear (with bullet 1 text/image still visible), audio 2 starts playing
- User clicks 'Next' and audio 2 stops, timeline jumps to cue point 2, etc.
I don't want to use audio play/pause/stop which needs explicit audio file names.
This should be a simple function to jump to a position on the timeline. We should also be able to stop any currently playing audio without specifying its file name.
I don't have any information in regards to feature requests or fixes in terms of a timeline to share. We don't publicize a road map of those items. Sorry I can't offer any more information - but please know once there is information to share we'll do so here.
Have you tried including the previous bullets in the next bullets layer. This way you will be able to hide other layers (which will stop the audio) and then the new layer will show all the desired bullets because you have basically copied all the bullets you need displayed.
It's not ideal to have to copy bullet 1 to layer 2, 3, 4 etc.. but it works.
Thanks for the Timeline-Drip example; it solved a problem I was having when seeking past cue points using other methods I had tried. However, I'd still like to be able to jump directly to a cue point: the previous cue point.
Each of my slides contain a single video screencast that describes the steps in a process using both software and measuring hardware. After each step is described, I want to pause at a cue point to allow the learner to perform the step in our software running on a 2nd monitor. I'd like to include a "Replay" button to allow the learner to review the description a 2nd (or 3rd...) time.
Chopping the videos into individual segments for each step is not practical. My only solution for now is to let the learner use the seek bar to repeat the step using trial-and-error seeking.
Do you have any suggestions to enable "Replay" as I've described?
With recent training development, the request came up to allow the learners to be able to jump back to certain points in a video for review, but disallow the ability to scan forward.
To borrow from the Flash world, the anology would be something like goToAndStop("cuepoint1"); or goToAndPlay("cuepoint2"); etc.
While I wouldn't expect duplication of the Flash authoring tool, I think this basic functionality would be a great addition to Storyline.
Yes I agree we need a "jump to cue point" function badly, and we should be able to "stop any currently playing audio without specifying its file name" as Tim suggested.
Two features that seem so obvious I've wasted some time looking for them, because I thought they had to be there!
98 Replies
Hi, Kumar -
Unfortunately, the player doesn't support this functionality. There are a few workarounds but none that will give you timeline progression.
Hi Steve,
I tried to break the timeline into different slides and its working fine.
The only problem is that the timeline starts form beginning when it jumps from one slide to another.
Is there is any way which can continue the timeline, even if the slide changes?
Regards
Ankit
Hi Ankit:
The solution to this is the same, seperate the video so the first video is 7 seconds long, then button 01 can display a new layer with the 2nd. video slice that contains your video from second 7 to 16, then button 02 can display another new layer that contains the last slice of the video.
I've attached a story with the same video as before, but using Camtasia studio, I sliced it into 3 videos.
Best Regards,
Dennis Hall
Is this now possible in Storyline 2 (without the workarounds)?
Hi Master,
Yup - Articulate Storyline 2 lets you trigger an action when the timeline reaches a specific cue point. If you later move the cue point to a different point on the timeline, your trigger will also move to the new time. In other words, your trigger will remain synchronized with the cue point no matter where it is on the timeline.
Thanks, Ashley, that souds great! But what most users would like to do is have a trigger to jump to a specific (cue) point in the timeline. So for example when I press a button, the timeline jumps to cue point 3. Can we do that?
There is no jump to unction in Storyline or Storyline 2, I would do it by using layers
This is a serious deficiency. 'Feature request' just submitted.
It is really tedious to have to split content onto separate layers and then display each layer (using a trigger and a condition) when a 'Next' button is clicked. Building up a screen of bullet text/images, etc. is something even PowerPoint can do!
And it gets worse - if there is an audio on each of these layers, when I click 'Next' to display another layer, the currently playing audio continues together with the new layer's audio. And no, I don't want to have to play/pause named audio files with a trigger. When you display a new layer, an audio that is playing on the layer you are leaving should stop.
A lot of people have been asking for this 'jump to a cue point' for many months. Where is it?
Hi Tim,
Thanks for submitting the feature request. We don't share information in regards to the timeline of feature requests or our product roadmap. If you don't want to play/pause the audio based on a trigger to go to another layer, have you looked at hiding the other slide layers when opening up a new slide layer? That should stop the audio from playing as other slide layers are opened - and then you can determine if when revisiting that layer it should pick up where it left off or reset.
Another approach, depending on what you're trying to do...
Since you mentioned PPT being able to do this, I suspect you're looking at a linear progression or animation build that you want to pause at certain points, correct?
You might have better luck, if this is the case, by placing all of your animation and audio on the base layer and using a pause / play trigger activated with cuepoints or timeline events or by opening a layer that pauses the timeline. Resume play by closing this layer or by using the play trigger attached to the next button or another object.
Thank you both.
Ashley - if I use 'hide other layers' I'll lose the built-up text points. I would need to pause all layers when going to a new layer.
Steve - if I use pause/play on a 'dummy' layer like this , it still won't jump straight to the next cue point on the base layer. Yes. I am building up a bullet text list, as in Ppt.
Here's an example of what I mean. Unclear on why you'd need to jump straight to the next cuepoint. Is it a linear presentation or is it something that folks will jump around?
Steve - it's a simple 'bullet build' on a slide but I want to be able to let the user jump through the build before the audio narration for a bullet has finished playing.
- Bullet text 1 and an image appear and audio 1 starts playing
- User clicks 'Next', audio 1 stops playing, timeline jumps to cue point 1
- Bullet text 2 and its image appear (with bullet 1 text/image still visible), audio 2 starts playing
- User clicks 'Next' and audio 2 stops, timeline jumps to cue point 2, etc.
I don't want to use audio play/pause/stop which needs explicit audio file names.
This should be a simple function to jump to a position on the timeline. We should also be able to stop any currently playing audio without specifying its file name.
Can you give some indication of whether and when this important timeline control function will be added?
Hi Tim,
I don't have any information in regards to feature requests or fixes in terms of a timeline to share. We don't publicize a road map of those items. Sorry I can't offer any more information - but please know once there is information to share we'll do so here.
Hello Tim,
Have you tried including the previous bullets in the next bullets layer. This way you will be able to hide other layers (which will stop the audio) and then the new layer will show all the desired bullets because you have basically copied all the bullets you need displayed.
It's not ideal to have to copy bullet 1 to layer 2, 3, 4 etc.. but it works.
Hope this helps.
Hi Tim:
If you used triggers and states on the bullets and audio I think this would help.
Using the play/pause/stop does not tie directed to an imported audio file, it uses the instance name related to an imported audio file.
Using triggers and states will allow to avoid using layers all together while controlling the audio.
Thanks very much Chad.
Yes, that¹s the solution I¹ve had to use, although not ideal for keeping
content up to date.
Regards,
Tim
Steve Flowers -
Thanks for the Timeline-Drip example; it solved a problem I was having when seeking past cue points using other methods I had tried. However, I'd still like to be able to jump directly to a cue point: the previous cue point.
Each of my slides contain a single video screencast that describes the steps in a process using both software and measuring hardware. After each step is described, I want to pause at a cue point to allow the learner to perform the step in our software running on a 2nd monitor. I'd like to include a "Replay" button to allow the learner to review the description a 2nd (or 3rd...) time.
Chopping the videos into individual segments for each step is not practical. My only solution for now is to let the learner use the seek bar to repeat the step using trial-and-error seeking.
Do you have any suggestions to enable "Replay" as I've described?
Thanks,
Nick
With recent training development, the request came up to allow the learners to be able to jump back to certain points in a video for review, but disallow the ability to scan forward.
To borrow from the Flash world, the anology would be something like goToAndStop("cuepoint1"); or goToAndPlay("cuepoint2"); etc.
While I wouldn't expect duplication of the Flash authoring tool, I think this basic functionality would be a great addition to Storyline.
Hi Scott! You are welcome to share these thoughts with our product development team here.
Yes I agree we need a "jump to cue point" function badly, and we should be able to "stop any currently playing audio without specifying its file name" as Tim suggested.
Two features that seem so obvious I've wasted some time looking for them, because I thought they had to be there!
Hi Jeff,
Did you use the link Leslie included above to submit these as a feature request as well?
Hoping that the feature be release in less time.
Good luck to your development team.
Thank you!
Hi, Joel -- Thanks for chiming in, and you are welcome to use this form to share your thoughts with our Product Team, as well. :)
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