How to set "Continue" only after completion of SL interaction?
In the following Rise project:
... lesson step 7 (Örtliche und zeitliche Einordnung) I have added an SL interaction and a devider (WEITER = Continue) after the interaction. I'd like now, that the devider is only active, after the SL interaction has been completed.
I have set triggers in the interaction in SL, so that the Continue (WEITER) symbol (>) of the interaction appears after it has been worked off. In Rise I have set completion type "Complete Block directly above" for the devider. Yet, this doesn't seem to influence the devider. It's visible without even touching the SL interaction. What am I doing wrong here?
Thx in advance for your support and best regards