Learn all the essential skills of the ninja in this unbelievably awesome Guru Gold winning course. You’ll be captivated by the series of engaging interactions that challenge you to solve problems, practice skills, and analyze your surroundings. It’s an engaging project that gets you hooked right from the start.
Awesome job, Phil! Congrats!!! You really deserved the reward. Thanks a million for sharing the source file. Looking forward to seeing more fantastic products from you! :-)
The course is beautiful. Great design that showed in every element.
However, it's really hard to navigate. I was interrupted while taking it, but there is no pause button. I saw Easter eggs throughout, but nothing happened when I clicked on them. I completed two of the challenges, but I could not figure out the code for the coin. It was really frustrating.
I can envision a few ways to use the safe activity and water activity in the real world. How would use the Shurikan activity?
Hi Renee, thanks, sorry you had problems, the easter eggs are only there to show that you need to do something to view the extra content it is not as simple as clicking on the easter egg (that will not work).
If you can not complete a section click on the master icon and he will show you a video of how to complete the level. As a hint for the find the coin level look at the picture and the safe.
The navigation was intentional and the aim was to get the user to explore., and with no ability to go backwards to give a real world feel to it, I did toy with different navigation elements during the design, you can try each game as many times as you like and there is no need to view the introduction again.
It depends on which shuriken game you played (there are two in there) but the ke... Expand
Hi Renee, thanks, sorry you had problems, the easter eggs are only there to show that you need to do something to view the extra content it is not as simple as clicking on the easter egg (that will not work).
If you can not complete a section click on the master icon and he will show you a video of how to complete the level. As a hint for the find the coin level look at the picture and the safe.
The navigation was intentional and the aim was to get the user to explore., and with no ability to go backwards to give a real world feel to it, I did toy with different navigation elements during the design, you can try each game as many times as you like and there is no need to view the introduction again.
It depends on which shuriken game you played (there are two in there) but the key press one could be used to ask questions under a time limit (where you press a,b,c) or it could be used for learning to type or even to fill in the missing letter for learning to type. The other game is just a bit of fun.
I did look into the pause button, but didn't implement it for a couple of reasons the introduction is short and pauses on each slide and the games rely on a timer element that pausing may help you complete some of the task.
Great job, well done Phil! Me and my colleague at work had a real great time going through the levels and eventually got the code for the safe... Haha, it was actually very easy, but one tend to overthink things. Congrats with winning, a well deserved gold!
Great piece of Work, Phil. Really effective to show Storyline features and possibilities, and so engaging at the same time.
congrats for your deserved gold medal!
Hi Phil,
Congrats on showing us all what Storyline is capable of. Truly inspiring.
I love the easter eggs throughout and the other hidden gems.
Sharing the source file is truly generous.
Thanks
I just did this course again and failed it to see what would happen.
Folks, I emplore you to do the same. It is the best course fail layer I have ever seen/heard.
Phil, as a Doors fan.... Bravo
67 Comments
Hi Renee, thanks, sorry you had problems, the easter eggs are only there to show that you need to do something to view the extra content it is not as simple as clicking on the easter egg (that will not work). If you can not complete a section click on the master icon and he will show you a video of how to complete the level. As a hint for the find the coin level look at the picture and the safe. The navigation was intentional and the aim was to get the user to explore., and with no ability to go backwards to give a real world feel to it, I did toy with different navigation elements during the design, you can try each game as many times as you like and there is no need to view the introduction again. It depends on which shuriken game you played (there are two in there) but the ke... Expand