Hi everyone, just thought I'd let you know that this is still a work in progress. I update it whenever I get a chance so check back here if you want to see my progress.
Hi Allen, mine is just a silly scenario - the police would not investigate a bike theft - at least they didn't when my bike was nicked. You could use this approach for more serious training though. The key would be to create realistic situations in which the police would be involved. Map out all the possible decision points and outcomes and create a branching scenario that allows people to explore the situation and make choices. You would also have to build in appropriate feedback loops once those choices are made.
Hi David, the characters are graphics that I imported into a tool called Crazytalk Pro. This tool allows me to animated the faces to make them talk in time with an audio track and then export as a video. It is a simple tool to use. Right now all the voices are mine. I recorded the voices using a free tool called Audacity.
Nancy, this is so refreshing. I had so much fun playing the game and a similar structure may be used for so many other scenarios. Thanks for sharing and great job!!!
Hi Sonia, I created the images in PowerPoint and then pulled them into storyline. The bike movement is just a simple motion path. The light in the house is just a semi transparent shape that I have fade in at a certain point in the timeline.
Lovely work... but just one problem I encountered-- after correctly solving the mystery and given the option to provide motive, there's no way to submit what has been typed for motive... i.e. there's no way to successfully end the game.
Very true. The game is still a work in progress. There is still a ton of things I want to do with it but I'll make a point of doing the completion part next time I get a chance.
I really love the game Nancy and I wanted to include investigators notes in a game I'm doing but I can't figure out how you did it! Do you have any advice?
Hi Andrea, I used a technique developed by James Kingsley to create the investigator notes. It involves using some JavaScript and modifying some of the published output files but it is pretty easy to do. Here is a link the his blog post that shows you what you need to do.
https://elearningenhanced.com/blog/2013/08/05/append-new-text-storyline-variable-and-print-variable
Hi Adam, the authoring file is a bit of a mess right now because I really tossed it together quickly and the game is not actually finished yet. When I get a chance I will clean it up and then post it.
This is amazing Nancy!
Since I am fairly new to Storyline, I have a very basic question...
How many hours of work to create this great game?
Cheers,
Annie
Hi Annie, I worked on this whenever I had a little bit of time so the duration was over several months but I think the total hands on work time was probably 5 days. I've been working with Storyline for a long time and I work fast so I'm not sure if this would be a good benchmark to use.
Great work Nancy!! It would be fantastic if you could please share the authoring file as there are a couple of bits that I would love know how they were done. Thanks, Sarah :)
bailey070707@yahoo.co.uk
Does anyone else have the problem that when they guess wrong in the "Solve it" area that you can't delete and re-enter another guess, even when you go back to "investigate more"?
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