THIS WAS BRILLIANT! I couldn't stop playing? It had me googling to find answers, trying to get the butterfly through the course over and OVER! Loved it!
Claire Forbes
Instructional Designer
T +27 21 943 3900 M +27 76 477 8149 Skype claire.j.forbes
[http://www.pragmaworld.net/sig/Signature-reveal
Hi Jamie,
It's a trick question I'm afraid, it was asking for the primary colour of light (red green blue) not paint/ink (cyan, magenta, blue (and black))
You had me questioning it myself then - I had to go away and google it just to make sure! :)
Huh. Primary colors of light are Red, Blue Green (a.k.a. RGB). Primary colors of pigment are Cyan, Magenta, Yellow, plus Black (a.k.a. CMYK). I believe I didn't pass to the next level until I chose "Yellow".
Hi Simos,
Glad you liked it, the font we used was called Skinny and can be found here - http://www.dafont.com/the-skinny.font
Another font we like that has very similar properties is Moonflower - http://www.dafont.com/moon-flower.font
Well , In the second level when I click the butterfly it had to come back and show exit, but it takes three clicks to come back. Check it once. But it is a good example.
Love this, so slick, atmospheric and inspiring, congratulations Matt it's beautiful. How long did it take you to build this?
P.S. I couldn't get past Level 7 and my lives seemed to stay at 6.
I'm still coming back to this, love it. As reported by someone else I find it works much better in IE, more responsive and I could get through Level 7. Still trying to get to the end though. I think you must have used question bank for your questions, like the way they are randomised. The word "many" is missing from the question "How years worth of sunlight does the sun have left?" I have been building my own copy, to work out how you did this, so big thanks for the inspiration and the learning. :-)
I can't believe I didn't see this before. It's brilliant, really atmospheric and has great gaming elements. I got stuck on level 9 for ages and surprisingly managed the final level the first time! How did you achieve the collision detection?
Thanks, Phil, impressed you did level 10 first time, it tends to throw people. The collision detection is a drag and drop. Obstacles have a trigger to submit the interaction when the user drags the moth over them. Since the only "correct" drag and drop interaction is when the user drops the moth onto the escape rectangle, again automatically submitted, all other collisions lead to the incorrect feedback slide.
The obstacles are animated/motion pathed so they move - giving more danger.
If any of the above makes no sense - I can send screenshots of the triggers/ drag drop.
Oh I see, thanks for explaining that makes perfect sense now. I'm guessing this would have been made easier using Storyline 360 or 3 with the built in collision detection?
Excellent game example! I would love to see examples of the triggers you built. I was not able to make it to the end, I got stuck on level 9 - I couldn't get past the spiral, even though I was not touching any of the black lines. Not sure if it was me or a limitation of the paths?
A work of a brilliant mind. Thank God for you! That said, I think there's a bug in level 7--I tend to fall into the darkness when I pass through the first gap. I tried passing through the thicker black and got through, but the inner rotating arc won't let me slip by no matter if I pass through the gap or the thicker black.
Update: I used IE and I got through the gaps! Though I know complicated projects like this will have bugs.
Another thing, one of the questions asks: "What do sunglasses PROJECT you from?" It should be PROTECT right?
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