Articulate Engage lets you add interactive SWF files, also known as Flash files, to your interactions. This is great news if you've developed Flash objects to extend the functionality of your e-learning content.
There are two ways to insert SWF files into an interaction, and each has its own benefits. How do you know which method to use? It depends on whether you want the SWF file to be synchronized with the interaction or if you want it to play independently. Here's how to decide:
- If your SWF file is a movie that requires no interaction from learners, insert it as a video. This synchronizes the video with the interaction. Click here to learn more about this method.
- If your SWF file contains interactive elements, insert it as a Flash file as described below. This plays the SWF file independently of the interaction.
Adding a Flash File
- Select the step where you want to add a Flash file.
- Click the Flash icon in the Media panel on the right side of the screen. (Note: For Media Tour interactions, the Media panel is in the middle of the screen.)
- Browse to the SWF file you want to use, and click Open.
After inserting a Flash file, you can preview it using the Play/Pause and Stop buttons below the Flash thumbnail in the Media panel.
Adjusting Flash File Properties
After adding a Flash file, you can adjust the properties displayed below it in the Media panel. (These properties aren't available for Media Tour interactions.)
- Position: Choose where you want the Flash file to display in your published interaction.
- Size: Choose Automatic or Custom. If you choose Automatic (the default option), Engage will adjust the size of the Flash object so that it fits within the allotted space in your published interaction. (Tip: Click here to see the maximum dimensions for media in each interaction type.) If you choose Custom, enter the Width and Height in pixels. (The Lock Aspect Ratio box is grayed out to keep the Flash object from being distorted as you adjust its size.)
- Include Playbar: Mark this box to add player controls to the Flash object, letting learners pause, play, and scrub back and forth. If you include a playbar, you'll also have the option of automatically starting the Flash object or waiting for learners to start it when they're ready.
- Alternate Text: Do your learners use screen readers? The Alternate Text field can help with that. Just enter text that describes the Flash file, and screen readers will read it to your learners.
Replacing a Flash File
If you change your mind about a Flash file you inserted and you want to use a different one instead, click the blue text in the Media panel below the Flash thumbnail (i.e., the name of the SWF file). Then select a different SWF file, and click Insert.
If you want to replace a Flash file with a different media type altogether (picture, character, or video), click the red X in the Media panel to remove the Flash object. Then choose a different media type.