The states feature set in Articulate Storyline is incredibly powerful. Did you know that there are multiple ways to use states? Let’s have a peek at a few of those techniques.

Object States

An object state is a way to display different views of the same item. The way that the user interacts with the course directs which state the viewer sees. You may have already noticed that objects come with a list of seven predefined states. These are:

  • Normal: The neutral state for any object.
  • Hover: An object’s appearance when users move their mouse over it.
  • Down: An object’s appearance while it's being clicked.
  • Selected: An object’s appearance when it has been clicked. Generally, it indicates that a user has chosen the object.
  • Visited: An object’s appearance after it has been clicked.
  • Disabled: An object’s appearance when it is disabled.
  • Hidden: The object is invisible.

When you insert a button, Storyline automatically associates five of the seven states with it.

You can edit, add states, or remove any of the existing ones. While the default initial state is Normal, you can change it to whichever state you’d like. Remember: you can add these states to any object: characters, shapes, text boxes, buttons, and more. And, besides the seven default states, you can create an unlimited number of custom states that can look any way you want.

Drag-and-Drop States

Are you adding a freeform drag-and-drop interaction to your course? If so, try taking advantage of Storyline’s predefined drag-and-drop states, made specifically for this type of interaction:

  • Drag Over: This is how a drag item looks when it’s dragged over a drop target or how a drop target looks when an object is dragged over it.
  • Drop Correct: This is how a drag item looks when it’s dropped on the correct target.
  • Drop Incorrect: This is how a drag item looks when it’s dropped on an incorrect target.

If you want the Drop Correct or Drop Incorrect state to display before the users have submitted the interaction, simply go to your drag-and-drop options and disable the option to “Delay item drop states until interaction is submitted.”

Character States

Did you know that the illustrated characters in Storyline come with a dozen prebuilt expression states? That’s right, there is a prebuilt state for each of the 12 facial expressions available for illustrated characters. This means that if you want your character to suddenly look angry or disappointed, you don’t need to take time to build out those states—they’re already prebuilt for you! Simply insert an illustrated character and set up a trigger to change the state of the character. From the drop-down menu for states, you’ll notice your 12 pre-existing expression states listed there.

And there you have it—three easy ways to use the states that come with Storyline 2. Want a closer look at exactly how to edit these states? Check out this video tutorial:

Do you have any cool tricks of your own for using states? If so, please leave a comment below! Don’t forget to follow us on Twitter for all the latest news on everything related to e-learning!

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