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9 TopicsTreasure Hunt game in Storyline
Although assessments can become monotonous at times, integrating a Treasure Hunt game into the learning process can provide a new and engaging experience. This gamification approach not only adds an element of fun and excitement to the learning environment but also encourages active participation and enhances the overall learning outcomes. Hope you enjoy!424Views3likes1CommentFree slider example in Storyline - Cocktail Recipes
Hey, some Mondays can be tough. To make it easier we thought it would be cool to share some cocktail recipe example built in Storyline some time ago. It is a free download. Use at your own risk :) Download here: https://fastercourse.com/download/free-storyline-360-template-sliders/214Views0likes4CommentsBoost Your Storyline Game with JavaScript!
PREVIEW COURSE. For as long as I can remember, corporate e-learning has relied heavily on multiple-choice questions to assess learners. It’s never felt like the best approach to me. Even before I stepped into L&D, I found it often tested someone’s ability to pick the best option, rather than truly assessing whether they knew the answer. That’s why I focus on using open-text questions whenever possible. For this quiz, I used JavaScript to: Create a typewriter effect for text displays. Build a huge question bank with over 100 questions, with typo-tolerant marking using the Levenshtein algorithm. This allows answers with small spelling errors (like “Lichenstein” instead of “Liechtenstein”) to be marked correct. Dynamically load and shuffle questions, ensuring no repeats within the same session. Provide real-time scoring adjustments with immediate feedback. Recently, I’ve been experimenting with OpenAI’s API to evaluate open-text answers and provide personalised feedback. While it’s incredible what AI can achieve, it’s not always practical or cost-effective. That’s where JavaScript comes in—it allows for powerful customisations directly within the project file, offering a practical alternative, or compliment to AI. ChatGPT helped me convert these ideas into working code, and I’m happy to share it with you to adapt and enhance for your own projects. Let me know how you’d use these ideas in your e-learning modules—I’d love to see what you create! 🚀 I've shared the project master file, so feel free to explore, adapt, or reuse it in your own projects.104Views1like3CommentsGamified Learning Experience in Articulate Storyline - QuizTime
Introduction: Welcome to Quiz Time, an engaging and interactive way to test your knowledge! Designed using Articulate Storyline, this gamified quiz transforms traditional assessments into a fun and immersive learning experience. Perfect for eLearning modules, QuizTime keeps learners motivated and enhances retention through interactive elements and game mechanics. Features: Interactive Questions: Multiple-choice, true/false, drag-and-drop, and hotspot questions. Immediate feedback to reinforce learning. Gamification Elements: Points and Badges:Earn points for correct answers and collect badges for milestones. Leaderboard:Compete with peers and see your ranking on the leaderboard. Timer:Add a sense of urgency with timed questions. Engaging Visuals: Customizable themes and graphics to match your course content. Animated transitions and effects to keep learners engaged. Adaptive Learning: Questions adjust in difficulty based on learner performance. Personalized feedback and hints to guide learners. Progress Tracking: Visual progress bars to show completion status. Summary screens with detailed performance analytics.99Views0likes0CommentsThe WildCard: Adding Random Outcomes to Gamified Learning Experiences with Javascript
Randomised outcomes can inject excitement, unpredictability, and engagement into gamified e-learning. This type of interaction is particularly useful when you want to simulate real-world scenarios where outcomes can vary based on decisions or chance. By incorporating JavaScript, you can control not only all of the potential decisions, but also the weighting of positive and negative outcomes to align with your learning objectives. PREVIEW COURSE For this demonstration, I’ve kept the weighting at an even 50/50 split to showcase the interaction’s versatility. A preview link and the master Storyline file (attachment below article) are included, so you can explore, enhance, and repurpose the setup for your own projects. Whether you're designing for gamification or just adding a touch of randomness to keep learners intrigued, this interaction can elevate your course design. Layer Overview Base Layer: The positive and negative outcome sounds are controlled here via True/False variables (PlayPositiveSound and PlayNegativeSound). These sounds were generated using Storyline's AI sound effects tool. The triggers on this layer are designed to reset these variables back to false once the audio completes, ensuring they’re ready for the next interaction. The learner's score is displayed in the top-right corner, dynamically updated by the JavaScript executed on the 'Outcome' layer. Outcome Layer: This layer contains the core interaction. The JavaScript here determines whether the outcome is positive or negative and adjusts the score accordingly. The same "Execute JavaScript" trigger is used twice: first when the layer is initially displayed, and then again each time the user clicks the new 'Go' button on this layer. The JavaScript includes comments explaining each step, so you can easily tweak it to fit your needs. Hide Button Layer: This layer acts as a temporary mask over the 'Go' button. It ensures learners have enough time to read the outcome text and allows the audio tracks (both under 2 seconds) to play fully and reset before another interaction is triggered. Without this layer, repeated clicks could interrupt the audio, preventing a smooth experience. This setup provides a flexible, reusable framework for gamified interactions with random outcomes. Feel free to dissect, modify, and enhance any part of this file to inspire your own projects! The images were also generated with Storyline's AI. Variables Setup in Storyline: Score (Number): Default value should be 0. DecisionText (Text): To display the selected decision statement. FeedbackStatement (Text): To display the feedback with points. PlayPositiveSound (Boolean): For triggering positive feedback animations/sounds. PlayNegativeSound (Boolean): For triggering negative feedback animations/sounds.99Views0likes0CommentsFree Themes with custom Blocktemplates for Rise 360
I’ve been experimenting with Rise 360, and like many of you, I wished there was a way to import custom templates to make my courses feel truly unique. After a lot of trial and error, I came up with something I’m really proud of – a way to create custom design elements that look amazing in Rise 360. It’s not a built-in feature, but this method works beautifully and has completely transformed the way I design my courses. I’m so excited about it that I’ve put together a little freebie pack to share with anyone who’s interested. If this sounds like something you’d like to try, feel free to check it out here: LINK I’d love to hear what you think and how you use it! 🤗75Views0likes1Comment