Dan Eccleston
Dan Eccleston
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Dan Eccleston replied to the discussion 360° photo used with VR glasses
"Is there any update on this? I feel if Articulate don't jump on the band wagon on this they would be really missing the mark "
  • 4 months ago12/19/23 at 12:06 pm (UTC)
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"Love it, I love to do stuff like this with Application Sims as it gives the user the ability to feel like they are actually using the sys..."
  • 12 months ago05/11/23 at 1:32 pm (UTC)
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"Love this idea, nice clean lines, great design! Excellent"
  • 12 months ago05/11/23 at 1:29 pm (UTC)
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"This is great, perfect example of keeping things simple and having content hidden! Certainly will remember this when I have to do somethi..."
  • 12 months ago05/11/23 at 1:22 pm (UTC)
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"Lovely idea, and shown me how rubbish I am at Spanish - fourth times the charm, right?"
  • 12 months ago05/11/23 at 1:19 pm (UTC)
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"Oh boy, I am new to this and just realised this wasn't "this weeks" challenge! Anyway I had a go anyway , I know I am late to the gam..."
  • 12 months ago05/11/23 at 1:05 pm (UTC)
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Dan Eccleston replied to the discussion Change size of marker icon
"So many weird features that should be include but just aren't - 100% need to be able to make the markers bigger! The Line Style wid..."
  • 1 year ago02/27/23 at 10:26 am (UTC)
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Dan Eccleston replied to the discussion Discussion boards in Rise
"Hey Hey, I have just come across this - can I ask how you did this on Padlet? Creating a discussion is fantastic! "
  • over 1 year ago09/21/22 at 1:25 pm (UTC)
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"I have not seen any updates at all , this is still the best way from fellow user Matt, Using custom characters for Scenarios in Rise - Ri..."
  • almost 2 years ago06/30/22 at 9:54 am (UTC)
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"Hi, there was a user that had a work around for this , I tried it out and it worked completely fine - you basically just had to swap out ..."
  • 2 years ago03/23/22 at 9:41 am (UTC)
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"Hey, is there any update on this? This really seems like a feature that should be available from the get go - how peculiar ! "
  • 2 years ago02/13/22 at 7:02 pm (UTC)