Garfield StHilaire
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Garfield StHilaire replied to the discussion Change Text Entry Variable without control losing focus?
"Hello :-)
Has a solution been found for this (outside of using a web object)?"
- almost 6 years ago06/19/18 at 2:58 pm (UTC)
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Garfield StHilaire replied to the discussion Object collision for animating object and dragged object only works while actively dragging
"Hi, Crystal. Thanks for your help. I did not try testing outside the SL preview environment. I just did and the FLASH/HTML 5 output works..."
- almost 7 years ago07/18/17 at 1:54 pm (UTC)
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Garfield StHilaire replied to the discussion Object collision for animating object and dragged object only works while actively dragging
"Hi, Crystal. Thanks for your help. I have attached an SL3 file. The file has 2 slides which show two different examples of the issue I am..."
- almost 7 years ago07/12/17 at 7:40 pm (UTC)
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Garfield StHilaire commented on the e‑learning example Storyline 2: Tenebris Game
"Hi, Matt. That is a clever way of handling failed collisions but works only when the user has let go. In level 3 of your Tenebris game, t..."
- almost 7 years ago07/12/17 at 1:38 pm (UTC)
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Garfield StHilaire started a new discussion Object collision for animating object and dragged object only works while actively dragging
"I am working on an SL game with motion and collision detection but ran into a hiccup. While dragging an object, if it intersects an anima..."
- almost 7 years ago07/11/17 at 10:08 pm (UTC)
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Garfield StHilaire replied to the discussion Hiding the SL player area in landscape (Tablet and Phone) view so the content fills the screen area to the right
"Thank you, Alyssa. That worked. I had a few slides with player features activated."
- almost 7 years ago07/11/17 at 9:44 pm (UTC)
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Garfield StHilaire commented on the e‑learning example Storyline 2: Tenebris Game
"Hi, Matt. Great game design and execution. I enjoyed playing it several times. I was working on a similar game with motion and collision..."
- almost 7 years ago07/11/17 at 9:22 pm (UTC)
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Garfield StHilaire started a new discussion Hiding the SL player area in landscape (Tablet and Phone) view so the content fills the screen area to the right
"Is there a way to hide the SL player button area in landscape view for both phone and tablet devices. The purpose of hiding or removing t..."
- almost 7 years ago07/10/17 at 4:57 pm (UTC)
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Garfield StHilaire replied to the discussion My seekbar does not play in layer if I revisit the layer in Storyline2?
"I'd love to hear when there's some kind of update to this matter so that's
great news."
- over 7 years ago08/30/16 at 1:01 am (UTC)
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Garfield StHilaire replied to the discussion My seekbar does not play in layer if I revisit the layer in Storyline2?
"I'm so glad I found this particular thread as I'm experiencing the same issue. Hopefully there will be a fix soon enough."
- over 7 years ago08/29/16 at 8:35 pm (UTC)
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Garfield StHilaire started a new discussion Preceding vs Previous
"Is there a quick fix or option that allows the previous button to access preceding slides vs the previous slide.
Example: I have a slide..."
- over 8 years ago12/16/15 at 5:51 pm (UTC)
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Garfield StHilaire replied to the discussion Prev Next Buttons for previously viewed slides
"Thanks for the reply. I was hoping Storyline would have added arrays to its variable types, that way I can just keep track of the slides ..."
- over 8 years ago12/01/15 at 10:26 pm (UTC)
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Garfield StHilaire replied to the discussion Master slide elements
"It sounds like a pain and I have way to many slides to embark on such a venture now. Oh well, maybe that will be added next build. I know..."
- over 8 years ago12/01/15 at 10:23 pm (UTC)
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Garfield StHilaire started a new discussion Master slide elements
"Is there a way to have the master slide objects always reside on top of the regular layer elements?
Thanks,
Garfield"
- over 8 years ago12/01/15 at 9:04 pm (UTC)
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Garfield StHilaire started a new discussion Prev Next Buttons for previously viewed slides
"Hi everyone,
I removed the default Prev and Next buttons and created my own. I also added a trigger to only make them visible once the t..."
- over 8 years ago12/01/15 at 9:03 pm (UTC)