Mortigou Labunda
Mortigou Labunda
Curtin University
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Mortigou Labunda started a new discussion Can Rise be used with Articulate Review?
"Hi all, I am trying to view Rise in Articulate Review and give some feedback. Is there any way I could achieve this? Thank you."
  • over 4 years ago12/08/16 at 3:20 am (UTC)
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Mortigou Labunda commented on the e‑learning example Storyline 360: Telecom Dial Interaction
"Thanks for sharing Allison. How did you enable the dial to rotate freely? As in, you don't need to move the dial backwards to reach the..."
  • over 4 years ago11/16/16 at 1:59 am (UTC)
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Mortigou Labunda started a new discussion Course Navigation in Rise and Storyline 360
"Hi all, Is the new Storyline 360 able produce some automated progress tracking as the new Rise? Or is there a more simple way to achiev..."
  • over 4 years ago11/11/16 at 8:19 am (UTC)
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"Hi Everyone, I'm trying to create a few modules, making it into a multi-sco package (not sure if I got this term right). But basically I..."
  • almost 5 years ago10/28/16 at 3:26 am (UTC)
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Mortigou Labunda commented on the download Storyline: Scratch-Off Quiz
"Great share! Awesome graphics!"
  • almost 5 years ago10/21/16 at 12:37 am (UTC)
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Mortigou Labunda replied to the discussion Interactive World Map
"This is excellent stuff, Avinash. It makes learning interesting and keeps one's attention too. Can't hope for much more than that. Is th..."
  • almost 5 years ago10/14/16 at 5:39 am (UTC)
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Mortigou Labunda replied to the discussion Decision Making/Pathway Issue
"Will do, Leslie! Thank you!  "
  • almost 5 years ago10/11/16 at 12:05 am (UTC)
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Mortigou Labunda replied to the discussion Decision Making/Pathway Issue
"Hi Wendy, Thanks a lot for the advice and guidance. I appreciate it very much.  Yes, that is exactly what I was trying to achieve. Will..."
  • almost 5 years ago10/11/16 at 12:04 am (UTC)
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Mortigou Labunda started a new discussion Decision Making/Pathway Issue
"Hello everyone, I am trying to create a decision making process/pathway for a user after they've made a decision but I couldn't seem to ..."
  • almost 5 years ago10/08/16 at 12:21 pm (UTC)
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Mortigou Labunda replied to the discussion Gears Animation Issue
"Hi Julia, Beautiful! That's exactly what I was trying to achieve, flawless animation. I understand now. Thanks a lot, Julia! Appreciat..."
  • almost 5 years ago09/28/16 at 1:28 pm (UTC)
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Mortigou Labunda replied to the discussion Gears Animation Issue
"Hi Wendy, Thank a lot for the guidance. How do I achieve the same animations or similar effects by putting the gears on the base layer? ..."
  • almost 5 years ago09/28/16 at 7:40 am (UTC)
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Mortigou Labunda replied to the discussion Gears Animation Issue
"Hi Julia, Thank you for the prompt response. The layers wouldn't randomly pop-up at the first time. Try clicking on the Gear 1, followe..."
  • almost 5 years ago09/28/16 at 7:08 am (UTC)
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Mortigou Labunda started a new discussion Gears Animation Issue
"Hi all, I am fairly new to Storyline. I'm trying to create a pulley animation whereby when a user clicks on a particular gear/marker, it..."
  • almost 5 years ago09/28/16 at 3:56 am (UTC)
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"great share!"
  • almost 5 years ago09/20/16 at 3:00 am (UTC)
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"Nice. Have been looking for this. Thank you for sharing Matthew!"
  • almost 5 years ago09/16/16 at 12:35 am (UTC)
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Mortigou Labunda commented on the download Storyline: Drag-and-Drop Menu
"Thank you for sharing!"
  • almost 5 years ago09/02/16 at 2:51 am (UTC)
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Mortigou Labunda commented on the download Storyline: Card-Style Click-and-Reveal
"Great share! Thank you, Josh!"
  • almost 5 years ago09/02/16 at 2:24 am (UTC)
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Mortigou Labunda replied to the discussion Shooting Game/Interaction in Story
"Hi Kelly, Thank you for the guidance. It helped a lot. I was confusing myself on what variable to use and what not. Didn't expect that i..."
  • almost 5 years ago09/01/16 at 4:58 pm (UTC)
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Mortigou Labunda started a new discussion Shooting Game/Interaction in Story
"Hi all,  I am trying to create an interaction whereby I have an shooting object (canon/gun) which shoots a cannonball per trigger (trigg..."
  • almost 5 years ago09/01/16 at 8:30 am (UTC)