Simple E-Learning Games (Challenge #24) Posted Friday, February 21, 2014 at 5:37 PM

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I know there are a lot of folks in the community who are looking to build games in Storyline, or who just want to know more about using games in e-learning. If either sounds like you, then you’ll love this week’s challenge.


This week we’re going to look at transforming a quiz into a simple e-learning game.


In reality, these types of games are more like glorified progress meters than high-production games. But they’re fun for learners to take, and just as much for course designers to build. 


Choose a game theme

What type of game do you want? One option for game themes is to align the game to the rest of your course content. Think of a new hire course where the objective is to collect important documents from different departments. Maybe you browse the aisles of your company “store” and fill your cart with your departmental items. Another option is to choose something more off-the-wall like an adventure game or a treasure hunting scenario.


Backgrounds create context

Once you’ve found a theme, the next step is to head over to your favorite stock photo site for some background graphics that match your theme.  Because the background graphic is the largest slide object, it sets the context for your e-learning game.

 


 

Select the style of game

How do you want your learners to move through the game? Two common ways include:


Linear: Learners follow a path of challenge questions. Each time the learner answers correctly, the learner moves forward along the path. Markers along the path are updated visually to indicate correct and incorrect choices.


Non-linear: Learners move through the game by choosing one of the markers or buttons placed around the game board. Clicking a marker loads a new challenge question. After answering the question, the learner is returned to the game board and the marker is updated visually to reflect a correct or incorrect answer.


Building the quiz

As with most interactions in Storyline, you have multiple options for how you structure your game. Depending on your goals, you’ll find one method fits better than the other. You essentially have two ways to build your file:


Single slide

Everything is built on a single slide. This is an efficient way to structure your file because it enables you to easily share your final game template. Because all quiz questions are built on slide layers, Storyline’s built-in quiz results options won’t be available to track and report the game scores.


Separate slides

The other option is to build your questions as separate slides. Using your game board as your home slide, each marker loads a quiz question either as a lightbox slide or jumps the learner to the new slide. After completing the question, the learner is returned to the home slide where the marker is updated to reflect the learner’s correct or incorrect answer.


This week’s challenge

This week your challenge is to build a simple e-learning game in either Storyline or Quizmaker.


Tools

You can use Articulate Storyline or Articulate Quizmaker to create your e-learning game.

 

To get you started, take a look at this e-learning game from our downloads gallery.


Last week’s e-learning challenge

To help you find a game plan for this week’s challenge, take a look at the highlights from last week’s branching scenarios challenge:


Note:

The weekly challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. We’ll feature your work and provide feedback if you request it.


Get your game on this week, E-Learning Heroes!


Post written by David Anderson

______________________________________________________________________________

 

Even if you’re using a trial version of Studio ’13 or Storyline, you can absolutely publish your challenge files. Just sign up for a fully functional, free 30-day trial, and have at it. And remember to post your questions and comments in the forums; we're here to help. For more e-learning tips, examples, and downloads, follow us on Twitter.


 

 

98 comments so far

El Burgaluva

173 posts

Posted Saturday, February 22, 2014 at 11:02 PM

David,

this is a very nice idea for a challenge.

About a year ago (maybe more), I started sketching out an idea for an educational game for Primary/Elementary School kids. I plan to build it using Storyline and I expect it will be well over a hundred hours' work by the time I'm done so obviously I won't try to squeeze it into this Weekly Design Challenge. Ha ha!

But I'm keen to see the ideas that community members come up with on this one. Again, GREAT idea for a challenge.

Leslie  

Dan Sweigert

180 posts

Posted Sunday, February 23, 2014 at 9:28 AM

All right everyone, here's my submission. It's a game called "Play That Instrument".

cropcirclecollective.com/.../story.html

I hope you enjoy it.

Posted Monday, February 24, 2014 at 10:44 AM

Hello,

This is my whole day work :)

dl.dropboxusercontent.com/.../story.html

and still one more to come because I have interesting idea.

If someone is interested I can send work files.

Kimberly Bourque

144 posts

Posted Monday, February 24, 2014 at 11:40 AM

Dan, your course is great! The only thing, when you have the instruction voiceover, I didn't hear it because of noise and was a tad confused at the start since I couldn't replay the clip. Perhaps a little instruction on-screen? I loved the voiceover and the music.

Kimberly Bourque

144 posts

Posted Monday, February 24, 2014 at 11:42 AM

Przemysław--I love the design. Very clean. When I get the first question, i cannot advance beyond that screen when next appears. Is that supposed to happen?

Posted Monday, February 24, 2014 at 11:54 AM

Yep run out of steam to do more :)

Kimberly Bourque

144 posts

Posted Monday, February 24, 2014 at 11:59 AM

I thought that was a possibility given all of what you did for the matching game and the design!

Dan Sweigert

180 posts

Posted Monday, February 24, 2014 at 12:10 PM

Hi Kimberly, Thanks for the feedback. I put an option to Restart in the upper right corner. Do you think it's too small? Also, originally I was going to have the script I'm reading from on the left sidebar, but decided to take it out so it would seem more like a game and less like an e-learning module.

Kimberly Bourque

144 posts

Posted Monday, February 24, 2014 at 12:27 PM

Nope, it isn't too small. I was just expecting to restart that instruction media clip rather than the entire course. but now that I heard it with headphones on, I hear the instructions start at the beginning.

Dan Sweigert

180 posts

Posted Monday, February 24, 2014 at 12:54 PM

Good. I was wondering if someone might want to just restart the game without the introduction - skipping the part about going to the Grand Bizaar and the music store and just going right into the part where they decide whether to play the instrument with a plectrum or a bow.

Keiran Harvey

4 posts

Posted Monday, February 24, 2014 at 11:58 PM

Hello. I'm really interested to learn to create the memory game. If you are willing to share/show how you created it.

Keiran Harvey

4 posts

Posted Tuesday, February 25, 2014 at 12:05 AM

Where are my manners! I love the design, and can think of a several ways to use such a game. My initial thoughts are terminology based resources that need a bit of jazzing up.

Apologies that the first post comes across as a bit of a grab.

Posted Tuesday, February 25, 2014 at 7:40 AM

This challenge motivated me to wrap up some game show templates I worked on last summer.

The quiz questions are built on Storyline's Pick One quiz question. I added a progress meter (top of quiz) to indicate correct and incorrect responses.

The conclusion features a character state change based on the correct points earned. That part took me a little time to figure out.

Trivia Game

Nick Russell

518 posts

Posted Tuesday, February 25, 2014 at 10:30 AM

For this game challenge, I wanted to see if I could create a crossword in storyline where users insert their answers directly in the crossword grid, letter by letter. I ended up with this children's game.

www.benchmarkenglish.net/.../story.html

Kimberly Bourque

144 posts

Posted Tuesday, February 25, 2014 at 10:43 AM

Nick, this is an awesome idea! I can see my 5 year old nephew playing this on his mom's iphone.

Nick Russell

518 posts

Posted Tuesday, February 25, 2014 at 10:55 AM

Glad you like it Kimberly! - Thanks for your comment.

Janet Robertson

16 posts

Posted Tuesday, February 25, 2014 at 11:29 AM

Wow! These are all awesome. Everyone is so creative! Nick -- I'm interested in how you got five text entry boxes on one slide. What did you use?

Nick Russell

518 posts

Posted Tuesday, February 25, 2014 at 11:53 AM

@Janet - I used Storyline. There is no limit to the number of text boxes you can add to a slide. You then have to create triggers to differentiate between correct and incorrect text entries. The most labor intensive part for me was creating a system to deal with wrong entries. If you test my project by entering wrong letters, green circles appear on the grid over the wrong entries - and will continue doing so until user types in the correct letters.

If there is any interest  I'll make a screener - or you can take it apart by studying my Story file below:

www.benchmarkenglish.net/.../crossword.story

User Rank Nancy Woinoski

3,713 posts

Posted Tuesday, February 25, 2014 at 1:21 PM

Love all the examples so far. Everyone is so creative.  Here is mine. It is far from finished and it isn't modeled on a board game so I may be breaking the rules - what else is new :)

I've created a detective game in which people have to find evidence and "interview" witnesses and suspects to figure out who committed the crime. The game is not far enough along for you to solve the crime.

dl.dropboxusercontent.com/.../story.html

Janet Robertson

16 posts

Posted Tuesday, February 25, 2014 at 1:48 PM

Thanks so much, Nick. Very helpful! I'm working on creating a form that students would fill out and then submit via Blackboard. I'm thinking that the way you've set up the text entry boxes might help me figure this out. Thanks again.

User Rank David Anderson

3,292 posts

Posted Tuesday, February 25, 2014 at 6:11 PM

Dan: The audio interactive is very creative! I love the drag-drop audio playback idea. Lots of possibilities for that type of interaction. Well done!

Hilda Fyock

14 posts

Posted Tuesday, February 25, 2014 at 9:14 PM

@Montse, I love your Trivia Game. How did you do  your meter at the top? This is so fun.

Allison Nederveld

136 posts

Posted Wednesday, February 26, 2014 at 11:18 AM

I finally got around to completing a challenge! Inspired by Cards Against Humanity, which I have been playing a lot lately.

dl.dropboxusercontent.com/.../story.html

Also, I have a blog post on it here:

http://wp.me/p4kcT2-23

(Link to the source file is at the bottom of the post.)

Charles Hamper

43 posts

Posted Wednesday, February 26, 2014 at 12:11 PM

Love all the examples showing up here!

This is my first go at the Weekly Challenge, Space Ship Builder...

montereymotiongraphics.com/spaceshipbuilder

Mark Woolwine

58 posts

Posted Wednesday, February 26, 2014 at 1:00 PM

Allison... I love it..

Charles... that looks really good.

Hilda Fyock

14 posts

Posted Wednesday, February 26, 2014 at 2:41 PM

@Charles, how did you make the ships twirl? Very cool!

User Rank David Anderson

3,292 posts

Posted Wednesday, February 26, 2014 at 2:44 PM

Nicely played, Charles. Love the look and feel of your demo. Thanks for sharing!!

Charles Hamper

43 posts

Posted Wednesday, February 26, 2014 at 3:06 PM

Thanks!

The ships were built (and twirled) in 3D Studio, rendered to vector .swf, then brought into Storyline.

Kai ...

247 posts

Posted Wednesday, February 26, 2014 at 5:23 PM

Awesome job Charles! I see so many elements of flash and b;ender design look and feel. Curious to know how you managed the animation i.e. the spinning contiguously and the highlights in the beginning?

Salute!

Kai ...

247 posts

Posted Wednesday, February 26, 2014 at 5:24 PM

Lol! Just saw your answer ontop! I guess i have to start learning 3D Studio to have that much depth and awesome design components to my stuff.

Kai ...

247 posts

Posted Wednesday, February 26, 2014 at 5:29 PM

Nice job Alison and thanks for sharing your sourcefile! I really like the concept. I think think of so many levels where this will and can be helpful.

I am curious to know how long it took you to compile it? I  am more curious to to the composition of the variables and triggers that require planning?

Jackie Van Nice

800 posts

Posted Wednesday, February 26, 2014 at 7:10 PM

Dan: Love the theme and your audio feedback. Very nice!

Przem: This reminds me of the game Concentration. Nice idea and I liked the font and graphics.

Montse: So cute and funny. You obviously did a lot of work on this template! Everything contributes so nicely to the theme.

Nick: I really love your crossword game. I've never seen anything like it! I thought it was unique and that your graphics were beautiful, too.

Nancy: I'm so sorry I can't see yours at the moment - I just get a Dropbox 404 error. :(

Allison: Nice idea! I wouldn't have thought of a card game, and you've executed it really well.

Charles: I appreciate you giving me the opportunity to build spaceships and I'm glad I didn't let you down. Nice use of imported .swf files - and a fantastic look and feel!

Kimberly Bourque

144 posts

Posted Wednesday, February 26, 2014 at 7:25 PM

Allison, AWESOME card game and figuring out the animation pause. Fantastic design as well.

Charles, all that is running through my head is the very unprofessional and childish "OH EM GEE." That was a stunning design and brilliant game!

Nancy, your submissions are always so much fun. You have a wonderful sense of humor. I'll think of your game when I'm in Munich in a few weeks. :)

Kimberly Bourque

144 posts

Posted Wednesday, February 26, 2014 at 7:26 PM

Nancy--yep, I  mean Jackie...my apologies. Time for sleep.

Trav Owen

134 posts

Posted Thursday, February 27, 2014 at 4:52 AM

I created a RPS game just a few days ago in response to another post.

community.articulate.com/.../Paper-Rock-Scissor.story

Trav Owen

134 posts

Posted Thursday, February 27, 2014 at 5:18 AM

Should have said its very much a work in progress and was more a proof of concept that a completed project !

User Rank Nancy Woinoski

3,713 posts

Posted Thursday, February 27, 2014 at 5:22 AM

Sorry Jackie, I was cleaning up my dropbox last night and deleted the story by mistake. It is back now if you still want to take a look.

dl.dropboxusercontent.com/.../story.html

Dan Sweigert

180 posts

Posted Thursday, February 27, 2014 at 5:26 AM

Thanks David! I think sound can be used in-place-of or to enhance written and visual feedback to create a more memorable learning experience. I just put the audio on the correct and incorrect feedback layers of a drag and drop question.

Jackie Van Nice

800 posts

Posted Thursday, February 27, 2014 at 6:38 AM

Wow, Nancy - that's really nice! How did you create the graphics? So many beautiful ideas in your project it'd be tough to list them all!

Allison Nederveld

136 posts

Posted Thursday, February 27, 2014 at 6:45 AM

Now that I have had some time to check out these games, they are all so amazing!  

@Kai, thanks! It didn't take very long.  I spent a little while trying to make the randomization work with a question bank, and was just working on this when I had some spare time over the last couple of days..   So maybe a few hours start to finish.

To be honest, I am actually terrible at making myself sit down and plan out variables and triggers ahead of time.  I usually have some idea of what I want to happen and just build them as I go.  I know it would probably take me less time to plan them out first but it always seems more fun to me to build as I go and building the logic of a course is the part I enjoy most.  Luckily it hasn't come back to bite me in the a** yet. (Though i did realize this morning that I forgot to reset the score meter variables back to zero when restarting, so there's that.)

User Rank David Anderson

3,292 posts

Posted Thursday, February 27, 2014 at 6:54 AM

Did Jackie just build a game that features a beer-themed progress meter? #Love

Jackie Van Nice

800 posts

Posted Thursday, February 27, 2014 at 6:56 AM

You're making me laugh, over here, David.

User Rank David Anderson

3,292 posts

Posted Thursday, February 27, 2014 at 7:07 AM

.... the award for Best Elearning Conclusion Slide goes to <wait for it> German Dining Customs by Jackie Van Nice http://d.pr/i/sfaq

Kimberly Bourque

144 posts

Posted Thursday, February 27, 2014 at 7:13 AM

Thanks for the chuckle this morning, David and Jackie. I did love and completely appreciate her beer meter, that was fantastic.

Another great pose picture for this challenge definitely goes to Montse's game and the guy sticking out his tongue at the end.

User Rank Michael Hinze

2,867 posts

Posted Thursday, February 27, 2014 at 8:05 AM

@Jackie: nicely done! As a native German I can confirm that all your tips (as weird as they may seem) are correct :-)

Jackie Van Nice

800 posts

Posted Thursday, February 27, 2014 at 8:13 AM

Vielen Dank, Michael! Das freut mich sehr. :) I sincerely appreciate you checking it for validity!

And David, I'm humbled and thrilled to accept this award. I can't tell you how much it means to me. (And how much it made me laugh.)

I"m working on a blogpost about the game right now.

Dan Sweigert

180 posts

Posted Thursday, February 27, 2014 at 9:28 AM

Monise - liked the game show format, it was fun and easy to follow.

Nick - great idea to do a crossword, I also liked the little sounds you threw in for each animal.

Nancy - I loved the b&w look of your game to fit the bicycle thief theme and the whole mystery solving thing was fun. It was great having different methods to choose from to collect evidence. I've got to ask where did you get those animated characters?

Charles - Being a space geek, I really loved your space ship builder game. Nice looking design, and the spinning effect after the vehicle was assembled looked very tech! Also, nice touch using the spinning pics of the completed ships to show the user's progress.

Jackie - I loved all the cool animations and sounds; the train going from town to town, the beer meter, it was very creative and fun! Thanks for the good words on my musical instrument challenge as well!

Dan Sweigert

180 posts

Posted Thursday, February 27, 2014 at 9:29 AM

One thing I've gained from seeing all these cool entries is the unlimited ways to be creative in showing the user's progress.

User Rank Nancy Woinoski

3,713 posts

Posted Thursday, February 27, 2014 at 9:39 AM

Jackie - I created a lot of the graphics in PowerPoint. The rest of are stock vector images that edit and change up in Illustrator to get them looking the way I want.

Dan - I  animated the characters myself using an application called CrazyTalk Pro 7 and I did the voices myself using Audacity.

User Rank David Anderson

3,292 posts

Posted Thursday, February 27, 2014 at 10:07 AM

@Dan - Great point regarding progress meters. Just added the idea to our editorial calendar for the challenges.

Kimberly Bourque

144 posts

Posted Thursday, February 27, 2014 at 10:10 AM

Jackie--after reading your blog post, I noticed your portfolio and ventured to it. There I spied beer guy doing more crazy dance moves (love the ninja style pose). Where on earth did you find him?

I adore your sense of humor, btw.

User Rank David Anderson

3,292 posts

Posted Thursday, February 27, 2014 at 11:51 AM

Uh. May. Zing. Thanks Przemysław for your demos AND source!

Jackie Van Nice

800 posts

Posted Thursday, February 27, 2014 at 12:06 PM

Thanks so much, Kimberly! I got beer guy from www.elearningbrothers.com. His name is Ian and he's a pretty fun guy.

Enjoy your trip to Munich!

Kimberly Bourque

144 posts

Posted Thursday, February 27, 2014 at 12:43 PM

Przemyslaw--your course is beautifully designed and so clever!

I have an ambitious idea in my head and a Plan B. Hopefully, I'll have a chance to get it done. The bar has been set so high this week. All of the submissions were incredible.

Kelly Prince

49 posts

Posted Thursday, February 27, 2014 at 1:32 PM

Seriously, these are all fantastic, one after the other!  And they really were very 'game-like" psychologically...the thrill of victory and the agony of defeat. Bravo!

User Rank Stephanie Harnett

391 posts

Posted Thursday, February 27, 2014 at 10:01 PM

Hey everyone. Thought I'd toss my hat into the ring this week. I took the content from last week's infographic challenge and made it into a card game. Check it out at

stephanieharnett.ca/.../index.html

Sol Moh

36 posts

Posted Friday, February 28, 2014 at 1:59 AM

HI and thanks all for these amazing games.

This is my game link

dl.dropboxusercontent.com/.../story.html

Dan Sweigert

180 posts

Posted Friday, February 28, 2014 at 6:57 AM

Nice job on the card game Stephanie. I liked the fortune telling approach you took and music worked very nicely to create the mood.

Posted Friday, February 28, 2014 at 8:43 AM

Everyone keeps taking things up a level! This game is not part of the assignment, but I'm really happy with how it turned out: Visual Logic Game

What a great challenge!

Posted Friday, February 28, 2014 at 11:49 AM

Great, Montse!

OK, now, where did you get the "grandma, thumbs up" image. From eLearningArt.com?

Love her on the Feedback screen! LOL

User Rank Stephanie Harnett

391 posts

Posted Friday, February 28, 2014 at 1:36 PM

Thanks Dan. I checked out all the games - we are an impressive group of Storyline users! What a fun challenge this was.

: )

Tanya Jones

10 posts

Posted Saturday, March 01, 2014 at 8:03 AM

Everyone's games look awesome!! Im just a newbie poking around..learning as I go.  One day I feel confident to submit something lol  

User Rank David Anderson

3,292 posts

Posted Saturday, March 01, 2014 at 9:50 AM

Welcome again to E-Learning Heroes, Tanya. Most of the challenges are basic enough for any skill level. This one was a bit more advanced.

If you're looking to jump into a challenge, this week's challenge is really easy: community.articulate.com/.../elearning-instructional-design-tips.aspx

Dan Sweigert

180 posts

Posted Sunday, March 02, 2014 at 9:24 AM

Here's a blog about how I used sound in Storyline to create a game about musical instruments.

dansweigert.wordpress.com/.../creating-a-gaming-experience-in-storyline

User Rank David Anderson

3,292 posts

Posted Sunday, March 02, 2014 at 9:31 AM

Nice write up, Dan. I just updated this week's recap to include a link to your blog post.

Dan Sweigert

180 posts

Posted Sunday, March 02, 2014 at 9:34 AM

Thanks Dave! It was a fun challenge. It's great to get my skills stretched with your exercises!

User Rank Jeff Kortenbosch

1,183 posts

Posted Sunday, March 02, 2014 at 1:09 PM

Wow! I was out these past two weeks but these entries are phenomenal! I love each and every one!

Gemma Henderson

53 posts

Posted Monday, March 03, 2014 at 8:31 AM

AMAZING contributions, totally overwhelmed with the level of detail and interaction each game provides. Great job all!

Due to an internet connection that apparently decided it was on vacation most of the week, I was unable to submit in time, however, this did not stop me completing a weekly challenge! Please see below my attempt at a rather simple e-Learning game.

Live Link: http://bit.ly/GameELive

Blog: http://bit.ly/GameEBlog

Storyline File: http://bit.ly/Game_E_Story

There's a couple of issues I want to try and clean up - while the parts are triggered to disappear they still appear at the end when transitioning to the results slide. Any advice would be appreciated!

Brilliant job again everyone.

Kimberly Bourque

144 posts

Posted Monday, March 03, 2014 at 9:02 AM

Gemma--I love your design. The light box question slides are so awesome! I'm glad your internet decided to return from its vacation so that you could show us your game.

Dan Sweigert

180 posts

Posted Monday, March 03, 2014 at 9:03 AM

Hi Gemma, I think I might be able to help you solve your problem with making the parts disappear, but I'm having trouble actually figuring out how to answer the questions properly. I'm not sure how the Devo video helps to answer the question. Also, I tried the link to the blog to see if that might help me, but it just takes me back to the game.

Gemma Henderson

53 posts

Posted Monday, March 03, 2014 at 9:25 AM

Ah! yes, bit.ly links do not seem to work as well here sometimes. Here's my attempt again, if this doesn't work again, you may have to copy/paste :( Sorry! Thank you for your assistance!

Live Link: http://bit.ly/Game_E

Blog: http://bit.ly/Game_E

Storyline File: http://bit.ly/Game_E

The Text Entry slide linking to a Kraftwerk video was really just a demonstration of using video within a question. In the text box, the prompt  'Type 'Correct' here - just needs you to type 'Correct' and submit. I'll have a think about how to make this more user-friendly as a template. Thank you for your input! :)

Thank you Kimberly! Yes, it's holding out so far, fingers crossed...

Kimberly Bourque

144 posts

Posted Monday, March 03, 2014 at 9:33 AM

Gemma, all three links seem to be pointing to the same URL, which seems to be the issue. We see the robot game for all three links.

Dan Sweigert

180 posts

Posted Monday, March 03, 2014 at 12:06 PM

Gemma, I'm sure I can help you solve your problem with the robot parts not disappearing right away because I've run into a similar situation in the my Superbowl munchies activity with making the individual munchies disappear. I wrote a blog a few weeks back that explains how to do it:

dansweigert.wordpress.com/.../creating-a-custom-drag-and-drop-activity-using-triggers-variables-and-states

Let me know if you have any questions.

Dan Sweigert

180 posts

Posted Monday, March 03, 2014 at 12:37 PM

Gemma, I also was still only able to open the published game from the three links you provided. If you can get a link to the actual Storyline file, I'd be glad to look at it and see if we can get the pieces to disappear the way you want.

Gemma Henderson

53 posts

Posted Monday, March 03, 2014 at 1:43 PM

Thank you Dan, I will take an in-depth look at this tonight!

Let's see if this works! gemmahenderson.com/.../e-learning-challenge-create-a-simple-e-learning-game

User Rank David Anderson

3,292 posts

Posted Monday, March 03, 2014 at 1:57 PM

I was able to grab the file from your blog, Gem. But like Dan, the links in the comments didn't work. If you'd like me to update the links for you, let me know.

Thanks for sharing a super cool demo. I've watched the Robots video a dozen times already. Wait, was that my inside voice? #BackToWork

Dan Sweigert

180 posts

Posted Monday, March 03, 2014 at 3:00 PM

Hi Gemma, Yes, that last link took me to your blog and then the Storyline file was at the bottom. I was able to get the parts to disappear when you return to the initial Game Slide 1.3 simply by changing the slide properties on that slide to "resume saved state" when revisited.

User Rank David Anderson

3,292 posts

Posted Monday, March 03, 2014 at 6:39 PM

Gem - I updated the links. Not sure what's going on with Bitly but everything's working now.

Alex O'Byrne

93 posts

Posted Thursday, March 06, 2014 at 7:18 AM

Bit tardy to the party on this one! Started a game last week, then got snowed under, so rushed it a bit! Couple of hints if you want an easy life pick your partner in crime carefully (Dave!) And make sure to finish the job if your a fan of old school games! (Hint - the controls are enter to start and left and right arrows to move and space to fire).

The Job - s3.amazonaws.com/.../story.html

(P.S. was a rush job in making it so testing hasn't been done properly, hopefully all works ok!)

Laura Rainey

4 posts

Posted Sunday, March 09, 2014 at 5:07 PM

I like where you're going with your game, Alex but I'm not sure how to disable the CCTV. Each time I drag the object, I get BUSTED! Can you provide some details around how to disable?

Alex O'Byrne

93 posts

Posted Monday, March 10, 2014 at 2:06 AM

Ah sorry, i probably made it a bit tight and didn't really explain where the drop zone was, also i know that it is probably quite irratating having to return to the start, I might make it so that each replay just restarts that slide (if I get time!).

The drop zone is at the end of the wire in the white junction box, just to be kind I've republished it and made the drop zone larger and included a screenshot of it to show where you need to go! Sorry it was a bit obscure, shouldn't have rushed!

Screenshot: https://db.tt/dbdGNqgW

New game: s3.amazonaws.com/.../story.html

Jason Renshaw

4 posts

Posted Tuesday, March 11, 2014 at 2:11 AM

Here's my simple contribution - whipped up very quickly in half a day for my 5-year-old daughter who is (a) learning basic sight words, and (b) crazy about the movie 'Frozen' and Princess Elsa.

googledrive.com/.../0B57uCnrBVzGramxYcklDNlhGRkU

A bit rough around the edges, but basic game/discovery learning principles apply, and a testament to how quickly you can develop bright appealing interactions using Storyline!

Cheers,

Jason

Alex O'Byrne

93 posts

Posted Tuesday, March 11, 2014 at 3:16 AM

Love it Jason, will have to try that on my 4 year old when I get home!

User Rank David Anderson

3,292 posts

Posted Tuesday, March 11, 2014 at 3:27 AM

Well done, Jason! Thanks a lot for sharing your ideas. I've already started my own game for my 5-yr old. I'll post what I come up with later this week.

Really think there are some big possibilities for learning games w/ Storyline.

Welcome to E-Learning Heroes:-)

Sam Lincoln

65 posts

Posted Wednesday, March 12, 2014 at 8:58 AM

Jason, I've just watched (and completed!) your excellent game. I particularly like the simplicity of the design, great vocals and the 'reward' of a video. Whilst you may be new to elearning heroes, you've clearly been beavouring away with SL and use it to great effect. Congratulations!

Jason Renshaw

4 posts

Posted Wednesday, March 12, 2014 at 11:21 AM

Thanks for the very kind comments! Here is another one I developed just a couple of weeks after first purchasing Articulate Storyline:

googledrive.com/.../0B57uCnrBVzGrT2RESHByeDRFdWs

My (at the time) six-year-old son did the image sourcing, writing and audio recording for that one.

I recently blogged about this idea of developing elearning games at home (and reflected on what this can mean from a Learning Design perspective), for anyone interested:

jasonrenshaw.typepad.com/.../what-my-kids-teach-me-about-elearning-design.html

Cheers,

Jason

Jay Yearley

40 posts

Posted Saturday, March 15, 2014 at 4:53 PM

There are some really good E-learning games posted by everyone so far. This was an interesting and inspiring challenge.

Here's another E-learning game submission!

www.elitemedia.us/.../story.html

Basically I was thinking of ways to make learning different UI/navigational elements in digital design more engaging. I've taught some UI design classes before, and it always fell into the context of Website examples (which I also design).  So mainly I was looking for a reason to gamify that info a bit. Not sure if this will actually be used in real classes (it was mainly just done quickly, and for the fun challenge).

Anyway, this game is called "Spy Games" and is a VERY fictional gameplay scenario where you play as an gov't anti-cyber crime agent, and placed in the computer interface, intercepting and tracing malicious threat activity in the form of satellite signals. It doesn't specifically state what the threat signals are doing, but think hacking of important databases, cybercrimes of various sorts, etc.

Possible future revisions/plans for this e-learning game include cleaning up the design more. Also adding some more "rounds" and new signal locations where, after the first round of "Training" it would require the player to navigate the interface again and also use a basic knowledge of maps, world locations to trace the signal.

This was a fun challenge exercise and use of Articulate Storyline. Good ideas all around!

Kelly Prince

49 posts

Posted Monday, March 24, 2014 at 9:13 AM

@Jason: I just wanted to say how much my son and I LOVED your project. He found the the quizzes engaging and silly (although we were on chapter 9 before he said--hey, this is like a test.) He also loved listening to your son reading..especially when he did some silly emphasis. It was well-designed--it was a great tool for reading and comprehension.  If you decide to make a Book 2, let me know.

Rania Hamed

5 posts

Posted Friday, April 04, 2014 at 12:53 AM

Hi everyone . I'm new to story line. I need your help . I want to design a game about an airport and the main places in it like passport control , baggage hall , arrival lounge , departure lounge. So may anyone help me ?

Ian McConnell

10 posts

Posted Friday, April 25, 2014 at 11:11 AM

I'm coming to this pretty late, but here's my submission. Thanks for the great challenge. Enjoy! :)

tlslearning.com/.../e-learning-game-challenge

Posted Thursday, May 08, 2014 at 7:07 AM

Oh my what talent!  I was looking at a lot of the blogs last night and this really got me wanting to do a game. I know I'm late coming in but as they say---better late than never. No I am not going to put a game on here because I am new and yes intimidated by all of this!

What I really want to say though is THANK YOU everyone for sharing your inspiration and talent, it helps me a lot.

After reading all of this I couldn't stop dreaming about it---yes, this means no sleep! Came in to work first thing this morning and decided I had to do a quick rough draft of what kind of game I would like to do. I think I may be dreaming too big and I'm sure it will take me a while to do it. But I was wonder if it was even possible--I think it is using variables*?%*-!?.  Before I venture this can I get some input on if anyone thinks it is doable?  Below is the template of what my thoughts are---

Storyboard Template

Scene 1:   Your Travel Style

Slide: Title:

On-Screen Narration

As questions what kind of style do you like for traveling (luxury, flying, party life, relaxing)---this creates a goal for them to work towards.

Start with 100 pts.

Pick transportation option: various vehicles (car, van, trailer—not too nice because they only have 100 pts.

Pick destination option to travel to: camping, backyard, resort, beach, and museum (each option is a point value. some over 100pts some not so they get excited to get more points).

Points are taken away as they make these options. Can go negative.

Programming Notes

None

Scene 2: Travel destination

Slide:  2.1 Title:  Address Source

On-Screen Narration

This is the option that they picked.

Clips of the option picked. And information of what kind of vacation (fourwheeling, swimming, site seeing etc).

As they go along they get options of excursions (fourwheeling, boat, tour etc).  They choose these excursion by getting points.

To get points they go to question bank and answer questions. They earn points for right answer, get second chance for wrong answer (?no points taken away for wrong answer).

When all questions are answered the vacation is over and they go back to the page to choose another destination.

Programming Notes

Scene 1:   Your Travel Style

As questions what kind of style do you like for traveling (luxury, flying, party life, relaxing)---this creates a goal for them to work towards.

Start with 100 pts.

Pick transportation option: various vehicles (car, van, trailer—not too nice because they only have 100 pts.

Pick destination option to travel to: camping, backyard, resort, beach, and museum (each option is a point value. some over 100pts some not so they get excited to get more points).

Points are taken away as they make these options. Can go negative.

Programming Notes

None

Scene 2: Travel destination

This is the travel option that they picked.

Clips of the option picked. And information of what kind of vacation (fourwheeling, swimming, site seeing etc).

As they go along they get options of excursions (fourwheeling, boat, tour etc).  They choose these excursion by getting points.

To get points they go to question bank and answer questions. They earn points for right answer, get second chance for wrong answer (?no points taken away for wrong answer).

When all questions are answered the vacation is over and they go back to the page to choose another destination.

Programming Notes

As I write this WOW, it may be too much!  Also, sorry I'm not sure how to put this in as a link??

Again, THANKS, THANKS, THANKS for sharing your ideas and inspiring me.

Posted Thursday, May 08, 2014 at 7:08 AM

Oh man, sorry that is so long!

Melissa Milloway

109 posts

Posted Sunday, July 06, 2014 at 6:15 AM

Here is a game that I created this weekend, the balloon gifs don't seem to work unless they are aligned to the beginning of the timeline though: googledrive.com/.../0B5y_QMyqV7ZvQ2dCeWtEMXhGOWM

Jay Yearley

40 posts

Posted Sunday, August 31, 2014 at 8:34 AM

Kenra, your original post was some time ago, though thought I'd add a comment about what was asked. First, it looks like an interesting idea! And Yes, it looks very possible to create.

It would use a variable for the Points.  You could set it up by clicking the black "x" in the Triggers panel, set it's type to Number, and have it's initial value set at 0 (to start out with).  Then, as users make the different choices, you'd need to add different Triggers there to add (or subtract) the different Point amounts.  For example, create a Trigger, set it's Action to "Adjust Variable", and select the variable made previously for the Points. For the Operator, select the equal sign ( = ), then select "Value" and in the box next to that is where you'd enter the number of points it gives (e.g. 100). Then select "When" (which action causes it) to add that amount of points. For example, when "User clicks" an Object (choose an image of your choice in that drop-down).

That's the basic idea behind how to add points, and use a variable to store how much the User currently has. There are likely other ways of setting it up too though that's the way I'd approach it.  Also, one other thing - to actually display the point totals on the screen, you'd take the name of the variable you originally created and place it in a text box in the screen layout. Surround the variable name between two "%" symbols in the text box (For example: %Variablename% ).

Again, you had a good idea. Hopefully you've kept thinking about it!

Melissa, also very good game!  It has a part which uses reflexes, in addition to the commonly used question section. I assume you used Storyline's animations for that part, and has some Triggers set up for clicks on the images. The mix of interactivity, and the questions was good. Well done.

So many good ideas for this topic in general.