To me, storyboarding isn't a one level linear process. It's not a process of lining up linear blocks or figuring out fancy ways to decorate a presentation. Done right, I think it's so much more than that. The planning and design (problem solving process) is deep and wide. On one level storyboarding is a method to organize goals. On another it's a way to map those goals to the learning experience. Taken a bit further it's a means to capture the finite details of an explanation. It's an exercise as much as it is an artifact. For me, it's almost always best to stay away from technology as long as possible. Technology tends to taint the process more than a brain, a pencil, and a big sheet of construction paper.
One process that I find helpful when I'm designing is something I call "Left to Right". I use this method with SME's and it usually works out well as we refine the design as it grows, easily correcting most big assumptions before we spend a lot of time iterating through design activities. The Left to Right Activity is iterative and basically equates to an outlined map of the high level goals to the low level details. Here's a rough and simple table that represents the concept of this activity:
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Goal, Task, or Topic
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Fact, Concept, Principle, Procedure
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Conditions, Considerations, and Consequences
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Narrative
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Description of a goal or task that the client or stakeholder wants to tackle in the topic / lesson.
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A pivotal Fact.
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A conditional driver that may result in a different outcome.
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Here’s where we apply story, character, metaphor, and context to establish a rough running narrative flow for the experience. We apply these elements to practice, examples, and explanations.
[We may break this up a bit with practice activities and knowledge checks]
The idea here is that we get a really strong idea of how the learning experience will flow from a conceptual level just using text and simple sketches.
[A pasted sketch]
Each narrative block maps back to the goal and is informed by the second and third columns.
I usually break these down into goal / task / topic blocks at a pretty granular level. This allows me to rearrange things when we get to smoothing this rough narrative.
This goes pretty quickly since we’ve already spent time defining things at higher levels.
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A critical consideration associated with this fact (need to know)
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A consideration (nice to know)
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A pivotal concept.
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A consequence of ignoring this concept.
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A common misinterpretation of this concept.
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We might start one session just examining the first column on the left. Then another that expands each of these elements until we've exposed all of the elements that support the goal. Once all of this stuff is in place, I move onto a collaborative build of the rough experience narrative. As indicated above, this describes the learning experience in really rough terms. This does a couple of things for me. First, it involves the SME's in the design process. SME's that have ownership in these sessions have been less likely to change direction later. Second, it provides a really fertile starting place for refining iterations of the design. This is low tech and relatively low effort. The SME shares in the work and feeds the process with creative energy. It works pretty well for me.
I might jump from here into dropping quick descriptions of activities, explanations, and sequences in PowerPoint for a rapid-turn representation of the experience. Sometimes seeing it chunked down into screens changes what the SME thinks of the experience narrative. It's a good starting place.
I might also use PowerPoint or Fireworks to produce "storystrips". These strips represent sequences or themes for communicating concepts. Most folks don't know that you can make PowerPoint slides REALLY wide. I use square strip units and it's easy to update these if I run out. If I needed 15 strip transitions, I'd make the PPT slide width 15x as wide as the height. Under the design tab, click Page Setup. The default height is 7.5 inches. I make this 3.75 inches so I can have a wider strip. The max width is 56 inches in PPT 2007. I end up with a 15 unit wide strip. This is helpful when I want to represent a transitioned series of graphics and don't want to have to flip through pages. This is also great for really extensive flowcharts that you want to be able to represent vertically or horizontally when capturing process flows.
This graphic is an exported Fireworks output. I ended up using these graphic representations throughout a short respiratory protection course. Having everything in one place in a theme-strip helped to unify the theme and feed the process.

Storyboarding is a way to incrementally represent the design team's vision for the learning experience. The methods you use to work through the problem solving process (I see design as a problem solving exercise) will depend entirely on the problems you're encountering. Using design to solve real problems is going to give you better results than using them to flemish or decorate. The type of information you are conveying is also a factor. A fact may be presented differently (hopefully in the context of application) than a concept or procedure.
Talk through it in your head, with your team, or on paper. Write down the learning challenges. Defining your design challenges in terms of questions can be helpful. General questions can be helpful to frame things up at a higher level:
- What's hard about learning this?
- What are the consequences of getting it wrong?
Specific questions are also pretty helpful when you get down to the details. Talking through the problems can be really helpful:
- This new concept is critical. How can we make sure the learner notices it and *gets it*?
- It's similar to X. But differs from X in Y way. Can we leverage that similarity that most learners already get? Could that get us into trouble?
- The SME told a story that evoked a metaphor. That could be helpful, how could we use that in a natural way?
- Let me sketch some ideas in my notebook for a few minutes. Anything jumping off the page?
- Can we simplify this to a memorable message?
- Do we need to "warm this up" so that it resonates?
I love design as a problem solving discipline. I don't see content organization or content treatment as the key element of design, yet organization and treatment are where ID folks tend to spend the bulk of their energy. Copy and paste or cookie cutter pattern application aren't necessarily design activities. It's rough work. I think that's what you're seeing. Break things down into smaller bits - work on defining the problems first - it'll come together