New in Storyline 360: 64-bit App
Nov 28, 2023
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Hi, everyone. We appreciate all your valuable feedback on 64-bit Storyline 360!
As of May 2024, this app is no longer in beta. You can still share your experience in this discussion or the feature request form.
101 Replies
Any chance we can get the Storyline 360 64bit icon changed a little so we can identify easier which app we're opening a file in.
This is the "Open with" dialogue box with both versions of 360:
The Record screen option is greyed out on the 64 bit App (Beta) for me
Hi Jo!
I'm sorry to hear that Storyline has been crashing for you!
I see that your support case is being handled by my colleague John Carlo. It looks like John Carlo replied to your e-mail on Tuesday, the 9th. Is there a chance the e-mail was diverted to a SPAM folder?
I've updated your case with the feedback you shared, so John Carlo can be notified. He should be getting in touch with you again, shortly.
Thank you for your patience. Sorry if this has been slowing you down!
Hi Sharon!
Happy to help with this!
What you are experiencing is expected behavior. Currently, the screen recording feature is not available in 64-bit Storyline 360. However, it is in development!
As a workaround, I would suggest authoring in 32-bit Storyline 360 to create or edit your screen recordings.
I've linked this discussion to the feature report being tracked, so you can be notified as soon as we have updates to share.
When i start a project in the original SL and save and close the file. The next day I open the previously saved file to continue working, it opens the 64 bit version where and I can no longer record screens. Is there a way to save and open the file without it being beta testing version that doesn't have all the features i need?
Hello Jackie,
It sounds like you've set your Storyline 360 project to open using the 64-bit version by default where screen recording is not yet available. Here's how to change it back to the 32-bit version:
The next time you open a Storyline 360 project file, you should now see the 32-bit version initializing.
Let me know if this works for you!
I agree with you. lol.
Yeah this is unbelievable.
So the tens of thousands of dollars I spent over the last decade buying new hardware to try and speed up the articulate products was to no avail. I bought new laptops, GPUs, and as much memory as I could buy, then finally just resigned myself to the agonizing process of publishing files using articulate. The past couple years I just bought a top-of-the line X1 Carbon so I could carry everything with me (because maybe some of you don't know this but articulate programs don't play well in a networked environment (i.e., dropbox, etc) so I got the best laptop I could.
So now I unexpectedly get 64 bit before Christmas, and it works great -- reduces the time to publish by 60 to 90%.
So now that it's 64 bit will my going out any buying a high-power desktop computer with 128 Gb of RAM -- now will that make the difference and get it even faster? doing that with a 32 bit system didn't do much.
Of course now if I store my .story files on my desktop then I have to transfer them to the laptop when I travel, but it might be worth it. Will extra hardware make a big difference with the 64 bit version? My laptop has 32 Gb of RAM I want to get a 128 Gb desktop if it'll help.
@Jim I think there will be limits to the speed benefits, and at some point you will be the rate limiting step.
Tried it out for 2 days and a project got immediately corrupted. So that's it for me with 64 bit for the time being...
Yes, I've tried it. Just keep in mind that it is in "beta test" so it could be buggy. I wouldn't use it in production yet. Or if you do, be careful and back up frequently.
Agreed. I tested it. and no problems yet for me, but I would not use it in production yet. I don't mind being on the leading edge, but not the bleeding edge!
Have used in production for a good few months, appears more stable than 32bit on my machine
Hi there Kelly,
What was the outcome to this query? I found the same this week with one of my courses.
Cheers,
Landi
Opened it, still no UI scaling so it's just running with horrible bicubic scaling on any modern monitors, uninstalled it again.
A question for a representative from Articulate. What is the expected timeframe for the duration of the beta period for this 64 bit version? i.e. Approx when is it likely to come out of beta and transition into a production version?
Hello Peter,
While we don't have an exact date on when the 64-bit version of Storyline 360 will move out of Beta, we plan to add screen recording functionality to 64-bit next month at which point it will be feature complete, meaning it will have the same features as its 32-bit counterpart.
Further releases beyond that will mostly include further stabilization and the mechanics of making it generally available.
Can anyone confirm whether the SSML features are working in the 64-bit version?
Does the x64 version not support the "By Paragraph" text animation? I have a multi-line text box selected, and "By Paragraph" is not in the Effect Options menu for a Fade.
I'm curious if anybody knows, or perhaps Articulate support can chime in, about whether or not this 64-bit version takes advantage of a PC's GPU. And what are the key PC specs that can now be taken advantage of, assuming part of the answer is "using more RAM".
Yes please. This is important
The 32bit uses the GPU so presume the 64bit does as well
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You would click "Fade" as the entrance animation. Then you would select the button next to it that says "Effect Options" and it'll be at the very bottom. Paragraph vs. As One Object
Yes. Currently using SSML in the 64-bit version. I'm only see the Neural versions for English (US) and the standard ones appear to have been removed. Can't use full SSML markup, for the neural ones....