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How I Made This Digital Board Game in Storyline 360

KaiDean's avatar
KaiDean
Community Member
2 years ago

When a company needed to quickly pivot its in-person board game to an online digital version, Storyline 360 came to the rescue. And the result won DemoFest’s Best in Show: Vendor award at Learning Solutions 2023!

In this behind-the-scenes project tour from creator Kai Dean, you’ll discover creative ways to use Storyline 360 features—like dials, question banks, states, triggers, and variables—to replicate common aspects of board games.

If you want to play the game, check it out here.

Want to try creating something similar in Storyline 360, but don’t have Articulate 360? Start a free 30-day trial. And subscribe to our newsletter to stay up-to-date on the latest e-learning examples.

Published 2 years ago
Version 1.0
  • hey2ya's avatar
    hey2ya
    Community Member
    This is awesome! I was hoping you would share how you built the multiplayer mode.
  • Very impressive. A lot of work went into that game.

    I am so glad that I wasn't the only one who had trouble with the Else command when it came out!

    Well done. :-)
  • Perfect timing! I am creating an interactive lesson for a professor. It is a business case study about LEAN/Agile Management. The case is about Caesar's Palace and its operations. I am using a roulette wheel as the Main Menu with 12 slices (one for each topic). It spins, I use Hotspots to jump to 12 scenes. I use States to indicate visited (checkmark). The only piece I haven't figured out is the "stop" point. (It is necessary for the students to click on the slices in clockwise order. I could use some help. Can we connect?
  • GregMellang1's avatar
    GregMellang1
    Community Member
    Thanks for sharing your design and development of this project. It's so helpful to see the inner workings of the game.

    Well done!