Forum Discussion
Media Library: Preserve original file names for images used as shape or button fills
When an image is used as a fill for a shape or button in Articulate Storyline, the image is automatically added to the Media Library with a generated name such as image_01.png, image_02.png, etc.
This means the original file name is lost, which makes it much harder to identify images later—especially in larger projects with many UI graphics.
In many workflows, developers carefully name their assets before importing them (for example btn_next_hover.png, btn_next_disabled.png, etc.). When Storyline replaces those names with generic ones, that structure disappears in the Media Library.
Example workflow
In template-based projects, it is common to use image fills for buttons or shapes that represent different UI states (normal, hover, selected, disabled).
When reviewing or updating the project later, the Media Library may contain dozens of files named image_01.png, image_02.png, etc., making it difficult to locate the correct asset.
Suggested improvement
When an image is inserted as a shape or button fill, Storyline should preserve the original file name in the Media Library instead of renaming it to image_XX.png.
Benefits
- Easier asset management in larger projects
- Faster identification of images in the Media Library
- Better alignment with common design and development workflows
- More efficient maintenance of templates and UI components
This would be a relatively small change but a significant usability improvement for developers working with image-based UI elements.
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- 3 years ago