Forum Discussion
New in Labs: Interactivity in Custom Blocks
I would really like to try to add a dialogue interaction with choices that progress a conversation. Is there someone I can talk to about how to build this out further for testing? (Example below):
Person 1: Hi, let's get our meeting started. What would you like to discuss today?
Person 2 Option A: Let's talk about this project...
Person 2 Option B: I am having trouble with...
Option A Branch > Person 1: Great, how is the project going?
Option B Branch > Person 1: Okay, can tell me more about the challenges you are experiencing?
(ETC)
Hi ChelseaBoccardo,
Thanks for reaching out!
I've shared your feedback with our product team as this feature is still in development.
Have you tried creating a scenario block? Here's a quick demo that may be helpful!
- ChelseaBoccardo2 months agoCommunity Member
Yes, that is currently what I have the interaction built in. However, it's not ideal in the way our dialogue is setup. The speech bubbles need to be in different orders, and there is not an option to customize the feedback further based on who is talking, when.
- DDevuono1 month agoCommunity Member
Have you considered having the the choice options listed by default and then creating corresponding text blocks and have them hidden by default? That way depending on what the learner selects, the relevant text box comes up? The challenge you may run into is if the learner selects multiple options that hidden text might overlap.
- BethBarber-c12b10 days agoCommunity Member
Hi Kelly,
I think recommending the existing Scenario block misses the point of what Chelsea is asking for. The Scenario block in Rise has always been so limited in its functionality that I've honestly found it more frustrating than useful. It's essentially a watered-down version of what we're actually trying to accomplish, and I end up going into Storyline to build the interaction myself anyway.
What we're asking for is the ability to build dynamic, branching dialogue directly within Custom Blocks. Think back-and-forth conversations where learners select responses, those choices determine what the other person says next, and the interaction evolves based on learner decisions. That's the kind of role-play and active learning functionality we're looking for.
The whole appeal of expanding Custom Blocks is the potential to bridge the gap between Rise and Storyline, eventually eliminating the need to jump into Studio for these types of interactions. But if we're still being directed back to an existing feature that doesn't meet those needs, we're defeating the purpose.
Custom Blocks have real potential to bring that functionality into the Rise 360 authoring experience. We're just not there yet, and that's precisely the gap we're asking Articulate to address.