challenge recap
221 TopicsPrompting My Way to Better Visuals
For a project we're currently developing, I wanted to create a project management "planning style" personality quiz as an engagement activity at the beginning of a module. One of the things I've enjoyed most about using AI for visuals is how quickly I can iterate on an idea by refining the prompts rather than starting from scratch each time. The Final Result Rather than using any one generated image exactly as produced, I treated each version as a design exploration. I combined elements from several iterations to create the final introductory slide for the activity. To get to the final result. I used a series of prompts: Step 1. Starting with a General Concept I usually begin with a broad prompt and then refine it based on the results. For this project, I started with: "Create a 16:9 illustration with a construction theme to introduce a project planner personality quiz." This prompt relied on an earlier prompt that generated the quiz concept itself: "Create a project planner personality quiz with different personas. The quiz should involve 5 to 10 questions and make scoring simple, such as based on score ranges or whichever answer letter appears most often." The first image captured the overall concept well, but it wasn't quite right. Step 2. Revising and Refining The initial illustration felt a little too youthful for my audience. It reminded me more of an animated children's style than something designed for adult learners entering the telecom workforce. So my next prompt was: "Make this more photorealistic. Ensure all people are wearing appropriate eye protection." While I liked the direction, I realized the rest of the module used illustrated graphics rather than realistic artwork. Instead of starting over, I continued refining the same image with another prompt: "Modify the characters so they are styled like a graphic novel for an adult audience." The style now fit the audience much better, but the colors were darker than the rest of the course branding. My final refinement was: "Modify to a brighter pop art style. Ensure all workers are wearing proper PPE, with no jewelry and hair properly restrained."63Views1like2CommentsAI Infographics
A professional and engaging banner for an internal company newsletter titled 'Launch Your Goals MyPDP Conversations (July - August)" Create an image titled 'Code of Ethical Conduct' that visually represents ethical standards and work. Both created using Copilot. Not sure of exact prompt, but used internal copilot who had access the the documents.20Views0likes0CommentsWelcome to The Dugout
It is the 46th minute of a World Cup Final. The score is level. Your team is tired. The opponent likes to keep the ball. And the second half is about to begin. In this short challenge, you are not just learning about football. You are stepping into the role of head coach. You will make three tactical decisions. Each choice changes the match. Some decisions may create momentum. Others may protect your team. Some may work beautifully in one situation and fail in another. That is the point. Football is not only about knowing the rules. It is about reading the moment, making a call, and learning from what happens next. This experience was built using custom code blocks in Rise to create a more interactive, decision-based flow. Ready? Step into the dugout.Watercolor style / vintage illustrations
Hi, ELH community! I'd like to share a preview of my newest Storyline project, currently still a work in progress. The Secret Life of Food is an interactive learning experience that explores how everyday foods such as chocolate, potatoes, tea, coffee, and spices have influenced trade, exploration, culture, and world history. For this project, I wanted to move away from a traditional corporate look and experiment with a more immersive visual approach. I chose an old explorer's atlas aesthetic, combining watercolor botanical illustrations, vintage maps, and historically inspired characters to create the feeling of traveling through a living journal of discoveries. Learners are guided by Catarina de Silva, a fictional naturalist and explorer, as they uncover the surprising journeys behind some of the world's most familiar foods. The project is still under development, but I'd love to hear your thoughts on the visual style and overall direction. Thanks for taking a look! PROMPTS: (used for creating images in Chat GPT, Storyline AI) General style: "Vintage explorer journal aesthetic, watercolor and gouache illustration, warm parchment textures, hand-painted botanical details, historical cartography elements, museum exhibit quality, Age of Exploration atmosphere, elegant educational artwork, rich earthy palette, antique paper, subtle ink sketches, highly detailed, soft painterly rendering, casual realistic character design, storybook realism, professional educational illustration, Articulate Storyline course artwork, clean composition, high quality digital painting, National Geographic educational style, transparent background when applicable" Characters: "Full-body character illustration, casual realistic style, hand-painted digital artwork, realistic proportions, expressive face, educational museum-quality illustration, inspired by historical exploration journals, detailed clothing and accessories, subtle watercolor textures, soft brushwork, warm natural lighting, elegant pose, believable anatomy, high level of detail, not cartoon, not anime, not photorealistic, transparent background PNG." Backgrounds: "Vintage illustrated background, explorer journal aesthetic, watercolor map textures, antique parchment, botanical details, warm earthy colors, educational exhibit design, historical atmosphere, hand-painted digital artwork, highly detailed environment, immersive storytelling scene, suitable for eLearning course background, subtle depth, readable composition."217Views3likes6CommentsFootball Basics: Click the Pitch to Learn the Game
DEMO LINK For this weekโs challenge, I created a simple interactive football basics activity for new fans, casual viewers and beginners who want to understand the game without feeling overwhelmed. The idea is built around a top-down football pitch with numbered clickable markers. Each marker opens a short explanation of one key football concept, such as the goal, players, positions, the ball, passing, dribbling, shooting, defending, set pieces and offside. I wanted the interaction to feel like the learner is reading the game from the pitch itself rather than moving through a traditional slide deck. The pitch acts as the main navigation screen, and the markers guide learners through the basics in a clear, visual way. How I approached the design I used a clean football pitch as the central visual so that the learning stayed connected to the game environment. The numbered markers are deliberately large and easy to spot, so learners know where to click without needing long instructions. Each pop-up includes: Element Purpose Short explanation Introduces the football term in plain English Quick example Helps the learner understand how it appears in a real match Visual support Shows the concept rather than only describing it Learner takeaway Gives the learner one simple point to remember Design rationale The design is intentionally simple because the audience is new to football. I avoided too much technical detail at the start and focused on helping learners build confidence. For example, the offside section ( Marker 10) uses a visual comparison of not offside and offside, showing what the situation looks like before and after the pass. The key message is: Freeze the picture at the moment the ball is passed. That one sentence gives beginners a practical way to understand a rule that many people find confusing. Interaction idea The learner clicks each marker on the pitch to reveal a short learning point. This could easily be expanded with: Possible addition How it could improve the activity Progress tracking Shows how many basics the learner has completed Audio narration Supports learners who prefer listening Short quiz questions Checks understanding after each topic Match scenario cards Lets learners apply each rule in context Final recap jingle Helps learners remember the key basics Reflection This was a fun way to turn football rules into a small exploratory learning experience. Instead of explaining the game as a long list of rules, I tried to make the learner feel as if they are standing above the pitch, clicking into the parts of the game they want to understand. I look forward to your input and feedback. Best Nadia :-) Here is my example: DEMO LINKThe Construct
Hello! It's surprising - and a little bit troubling - how AI seems to 'get' certain pop culture references in your prompts. Hopefully, this homage is pretty obvious! The imagery was created using Google Flow and Rise's AI Avatar tool, with the interaction controlled in Storyline. If you view this demo on a desktop, you will need to press the Y and N keys. But if you view it on a mobile device, you will need to swipe left or swipe right. TRY IT OUT HERE: https://bit.ly/elhc557
97Views0likes1CommentCould you be a Football Manager? โฝ๏ธ
Hello there! ๐ I recently revisited the Teaching Sports with E-Learning #537 weekly challenge. I had been looking for different ways to start building out a portfolio and it had caught my attention! I love football, despite supporting Everton... and wanted to trial some gamification in storyline! โฝ The project utilises a variety of variables that enable learner personalisation as shown below, thus I think it is also very apt for this weeks challenge. Learners select one of three manager avatars. ๐ฑโโ๏ธ Learners select one of three teams with differing colour schemes. ๐ต๐ด Each team have differing objectives for the end of the season in regards to total points, their final league position and what would result in a contract renewal. ๐ The learners name is assigned to the manager when signing their contract. ๐๏ธ The objective is to achieve the objectives of the learners selected team to receive a contract renewal for the following season. ๐ Please have a look using the link and let me know your thoughts in the comments! ๐ Confession: I spent a bit more time on this than I planned! ๐ Enjoy! ๐ Link: Football Manager ModuleMagazine-inspired design for Onboarding course cover slide
Hi, this week challenge is so timing and inspiring to me, especially when it comes to renovating my onboarding programme. So I thought Why not give it a try! It was my first time to explore Custom Blocks, especially trying different Typo, shapes, lines and everything else. P/s: With this design I hope the onboarding experience to feel more like opening a digital editorial publication than a typical corporate training course. Would love to hear any room for development.Gameshow interaction with variables
The challenge this week inspired me to recreate a gameshow-style knowledge check using variables for participants to enter their name and select a character. Here are the ways I used variables in this project: Participant Name Participant avatar (Storyline character) Participant "winnings" (score) "Winnings" (score) for two contestants (points awarded to one of the two if the user answers incorrectly) True/False variable which toggles when the user makes name/character selections to trigger a warning layer if no selections are made True/False variable which toggles when all questions have been answers to navigate to "Results" slide which uses the score variables to determine which layer to show based on which character had the highest score Here's a link to the project in Articulate ReviewFoodie Frenzy - Choose your Chef
Hi everyone! My name is Ekaterina. Some of you may remember me from my previous account (Ekaterina_V), where I shared several of my projects and participated in the challenges. Since then, I was laid off from my position as an e-learning developer, and unfortunately, I lost access to my corporate Articulate 360 account. However, I'm still very enthusiastic about e-learning and Articulate, so here I am againโthis time from my personal account. For this week's challenge, I'd like to share one of my older projects (hopefully that's allowedโI couldn't find anything in the rules that says otherwise!). It's a Jeopardy-style game about food, that uses variables to let learners choose their NPC chef character at the beginning of the game. Based on their selection, they receive personalized feedback throughout the course, including different character portraits and voiceovers. Once the game is completed, learners can restart it and choose a different chef to experience an alternative version of the feedback. Here are a few screenshots from the Gameplay (for this instance, I chose Chef Mike): Foodie Frenzy