Is there a way to change the default text "Continue" on the button on the Correct and Incorrect feedback layers? In the Player text labels customization, there is only one common string for both (button/message "Continue button to acknowledge question feedback" - custom text "Continue"). Changing the default text operates the change in both the Correct and Incorrect layer. Is it possible do have a different text on the Correct and Incorrect layer button?
You can change the look and feel of feedback layers using the feedback master.
I would remove the button (place holder) that is part of the feedback master, and then on the Correct and Incorrect feedback masters layers add in my own button with a trigger that jumps to the next slide when clicked.
Thank you, Tracy, but this solution does not work.
I need the button to trigger a layer on the base slide, and as far as I know, one cannot create such a trigger on the feedback layer.
I also need the button text to be displayed in a secondary language automatically when I change the language of the player. There is only one string for "Continue" in the Player text labels customization, although "Continue" is used in different contexts.
You can add any object to the feedback layer and have it trigger something on the base layer, but you'd have to create it (or copy it) for each instance that the feedback layer appears (each question).
3 Replies
You can change the look and feel of feedback layers using the feedback master.
I would remove the button (place holder) that is part of the feedback master, and then on the Correct and Incorrect feedback masters layers add in my own button with a trigger that jumps to the next slide when clicked.
Thank you, Tracy, but this solution does not work.
I need the button to trigger a layer on the base slide, and as far as I know, one cannot create such a trigger on the feedback layer.
I also need the button text to be displayed in a secondary language automatically when I change the language of the player. There is only one string for "Continue" in the Player text labels customization, although "Continue" is used in different contexts.
You can add any object to the feedback layer and have it trigger something on the base layer, but you'd have to create it (or copy it) for each instance that the feedback layer appears (each question).
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