I have a gamified project and would like to change the state, or a slide layer if a number variable just increases or decreases generally, NOT to a specific number value. Any options appreciated :)
For example ... the score icon glows any time the score increases ... Or a buzzer sounds any time the score decreases.
You already have triggers to increase and decrease the score. Just create another one that is fired by the same actions. When the increase one fires, another just like it makes the score glow, and etc.
Yes I have that already included - But what I was wanting was a general trigger that changes when the score increases or decreases - so I do not have to go into every interaction and add an individual state change.
Presently I have a state change if the score (number variable) changes > show glow. But this glow also shows if there is a decrease (as that is also a "variable change")
What I am asking is can you do this ... if the score (number variable ) increases (not merely changes) > show glow.
i.e. one trigger only for any increase - anywhere in the project (NOT individual triggers on each possible increase).
3 Replies
You already have triggers to increase and decrease the score. Just create another one that is fired by the same actions. When the increase one fires, another just like it makes the score glow, and etc.
Hi Walt,
Thanks for your reply.
Yes I have that already included - But what I was wanting was a general trigger that changes when the score increases or decreases - so I do not have to go into every interaction and add an individual state change.
Presently I have a state change if the score (number variable) changes > show glow. But this glow also shows if there is a decrease (as that is also a "variable change")
What I am asking is can you do this ... if the score (number variable ) increases (not merely changes) > show glow.
i.e. one trigger only for any increase - anywhere in the project (NOT individual triggers on each possible increase).
ditto for decrease = one trigger for any decrease
try state change when variable changes is change amount < 0.
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