Drag and Drop Problems
May 25, 2022
Hello -
I cannot figure out why my Drag and Drop interaction isn't working correctly. I want to have the 12 Drag Items in a stack where they will be presented to the learner one at a time. If the drag item is not dropped on the correct drop target it goes back into the stack (preferably the bottom of the stack). I created this using a tutorial but I really don't want the red and green state changes if I don't have to have them for it to work. I've attached my file. Thank you in advance for your help!
10 Replies
Trying to get a clearer picture of what you are trying to accomplish. The default behavior for drag and drops is to offer the feedback layers once everything has been dropped and you select SUBMIT. in your design it looks like you want to offer feedback after each drop. Is that correct?
The state change is one way to give that feedback without hitting submit. But they are easy enough to remove. It also looks you have triggers to change the state to hidden when it is dropped correctly. Is that the design you want?
Having incorrect cards move to the bottom of the deck is not something you are probably going to be able to do.
Hi, FSMTB.
In addition to what Ron suggested, here are a couple of options you can look into:
I hope this helps!
Thank you! Yeah, this is really more of a card sorting activity. I'm afraid that since there are only two answers (drop targets), if they see the red feedback they will just drop it on the other drop target without thinking about the answer.
I do want:
I appreciate your help so much! Thank you!
Thank you! I changed it to show one card at a time. Mine are not resetting if they get the answer wrong.
Additional Questions:
Why do we write the trigger on the Try Again layer and not the Base layer?
Are Drop Correct and Drop Incorrect tied to a state change or are they built in as part of a
Drag and Drop Freeform?
I appreciate your help so much!
Good morning -
Everything looks great but I cannot figure out how to get the cards to snap back to the stack if the learner drags the card to the wrong drop spot.
The file is attached if anyone can help me out. Thanks!
Hi, FSMTB.
Mine are not resetting if they get the answer wrong.
I made a few minor changes to your project, and it seems to work better:
Why do we write the trigger on the Try Again layer and not the Base layer?
That is not a requirement. There are different ways to achieve the same objective in Storyline. Since the user reaches the Try Again layer when they incorrectly drop the item, adding the condition to that layer is easier. It also keeps the base layer from having too many triggers (easier to troubleshoot).
Are Drop Correct and Drop Incorrect tied to a state change or are they built in as part of a
Drag and Drop Freeform?
They are tied to Drag and Drop interactions. Take a look at the following article:
I'm attaching the edited project. Let me know if this works!
Thank you! Yes, it works perfectly. I so appreciate your help and feedback on what I did wrong. Thanks for the article too. I really appreciate it!
I have a multiple drag and drop quiz. The drag and drop interactions (2 of them) are on separate slides, and are preceded by a content review slide, and are followed by a third drag and drop that is slightly different. However, when I test it, if I get the first one right and try to get the second one wrong it says it is correct. I have checked everything I can think of to see what's wrong and can't figure out the problem. I did notice that the object of the "submit interaction" triggers that I'm using for each of these are all named the same (Drag and Drop) and I don't see any way of changing the name to insure that each slide's submitted interaction is unique. Please advise. I can send the file separately (privately) if you send me a link.
thanks!
Hi, Miriam.
We're happy to help!
You can send the .story file to our support team through this link, and we'll follow up via e-mail.
Thank you! I just submitted the file!
Miriam
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