You can do it by using trigger as well as using only states too.
If you are using trigger you just need to apply one trigger every drag object to change its state from normal to hidden when dropped over waste paper
And if you want to use states you can add drop over state and keep it black and in drag and drop activity settings panel allow storyline to show object dropped states before submitting results.
According to me first step will be more useful, if you do it correctly.
Bo, the "correct" way will depend on what you want to do with this interaction. Do you want it graded? Do you need feedback for incorrect and correct choices? Does the interaction need to be completed before the learner can progress?
I have attached a simple drag and drop. There are no Drop Correct and Drop Incorrect states on the objects. There is no Submit button. But there is some feedback if the learner gets lazy.
Thanks a lot- you are quite good to make triggers, and it is funny what happend if peopel dont do it right,
I have newer seen grafic in the text in the triggers for bevel, Cube and smiley face, how do you do that?
It will take me some times to understand all you triggers, but now I know the right way to go,
I have newer thinking about som many triggers to get the result and I have newer thinkl about Cube1 and Cube 2 and so on, that is as new world you open there for me.
Bo, the Bevel, Cube, and Smiley Face are standard SL shapes and are automatically named when inserted. But, any object can be named in the timeline. The name you give it will be the name in the trigger.
9 Replies
Hi
You can do it by using trigger as well as using only states too.
If you are using trigger you just need to apply one trigger every drag object to change its state from normal to hidden when dropped over waste paper
And if you want to use states you can add drop over state and keep it black and in drag and drop activity settings panel allow storyline to show object dropped states before submitting results.
According to me first step will be more useful, if you do it correctly.
Can you told me precis how I do it corectly?
I know about trigger and state, but I cant get it right when I try.
Bo, the "correct" way will depend on what you want to do with this interaction. Do you want it graded? Do you need feedback for incorrect and correct choices? Does the interaction need to be completed before the learner can progress?
I have attached a simple drag and drop. There are no Drop Correct and Drop Incorrect states on the objects. There is no Submit button. But there is some feedback if the learner gets lazy.
Thanks Meryem for creating this file.
Bo, I was telling you the same as Meryem did in attached file.
Dear Merym
Thanks a lot- you are quite good to make triggers, and it is funny what happend if peopel dont do it right,
I have newer seen grafic in the text in the triggers for bevel, Cube and smiley face, how do you do that?
It will take me some times to understand all you triggers, but now I know the right way to go,
I have newer thinking about som many triggers to get the result and I have newer thinkl about Cube1 and Cube 2 and so on, that is as new world you open there for me.
Bo, the Bevel, Cube, and Smiley Face are standard SL shapes and are automatically named when inserted. But, any object can be named in the timeline. The name you give it will be the name in the trigger.
Thanks a lot
I cannot open your wastebasket.story. Can you help in how to see your file?
Hi Zoe! Are you receiving an error? I can access the file.
This discussion is closed. You can start a new discussion or contact Articulate Support.