Imagine a ball bouncing down some stairs and hitting 3 steps. I want the user to click the ball and then it follows a motion path to the next step to reveal a layer. Now that the ball is on the 2nd step, I want the user to click the ball again to repeat what I've previously outlined. I can do this easily in PowerPoint but I'm having the hardest time getting this done is Storyline 2. Help please!!!!
Here is a variation on Lance's example. I use the Relative Starting Point option on the motion path to execute the same motion path, when the ball is clicked. This way, you don't need several objects and layers...not that there is anything wrong with that!
2. I don't quite follow the conditions you put in plcace but I love the fact that you did it all in a single layer. I need to take a more advanced class to learn about writing conditions. Is it too much to explain the condition you wrote in? I see the expected outcome but I wouldn't know how to write that condition on my own. Is there a course you would recommend?
2. I don't quite follow the conditions you put in plcace but I love the fact that you did it all in a single layer. I need to take a more advanced class to learn about writing conditions. Is it too much to explain the condition you wrote in? I see the expected outcome but I wouldn't know how to write that condition on my own. Is there a course you would recommend?
3. Thanks you very much!
I added conditions to the triggers because I only wanted to trigger the motion path 3 times (once for each 'step' in Lance's example setup). So, everytime the ball is clicked, the motionpath is executed and a variable is increased by 1. This only works as long as this variable is less than 3. If you remove this condition, you can keep clicking the ball untill it drops off the slide. Hope that makes sense.
That's a lot neater. Have not used relative paths before; will definitely have to investigate.
Thanks Michael
As always in Storyline there is more than one way to achieve the same result. Your examples is perfectly fine. Here is some info on animations, incl. options for motion path animations. And here are some examples of motion path animations.
8 Replies
Hi Crystalle
It's not pretty, but it works ....
The ball is a new object on each layer and starts its movement at the start of the timeline for each layer.
The base layer is hidden for all layers.
Hopefully of some use to get you started.
1. You're AWESOME!!!
2. I completely follow what you did; I was trying to do too much in one layer. I have a much better understanding now.
3. Thanks you so very much! May the development Gods bless you with creativity!
Here is a variation on Lance's example. I use the Relative Starting Point option on the motion path to execute the same motion path, when the ball is clicked. This way, you don't need several objects and layers...not that there is anything wrong with that!
1. You're AMAZING too!
2. I don't quite follow the conditions you put in plcace but I love the fact that you did it all in a single layer. I need to take a more advanced class to learn about writing conditions. Is it too much to explain the condition you wrote in? I see the expected outcome but I wouldn't know how to write that condition on my own. Is there a course you would recommend?
3. Thanks you very much!
That's a lot neater. Have not used relative paths before; will definitely have to investigate.
Thanks Michael
I added conditions to the triggers because I only wanted to trigger the motion path 3 times (once for each 'step' in Lance's example setup). So, everytime the ball is clicked, the motionpath is executed and a variable is increased by 1. This only works as long as this variable is less than 3. If you remove this condition, you can keep clicking the ball untill it drops off the slide. Hope that makes sense.
As always in Storyline there is more than one way to achieve the same result. Your examples is perfectly fine. Here is some info on animations, incl. options for motion path animations. And here are some examples of motion path animations.
Pefectly! Thanks again Michael!
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