Personally I would recommend the use of a small animated video to illustrate the advantages vs disadvantages.
Another example could be to use some freeform hotspots to create areas surrounding certain points - advantage or disadvantage.
Once you've clicked on one of these it could be added to a list that is being built simultaneously whilst also changing the state of a character (happy or sad) or loading a lightbox giving a more detailed reason why this point was either an advantage or disadvantage.
Essentially it would construct a list highlighting the advantages and disadvantages come the end but also allow the user to receive additional information with some animation from the characters either pulling a face or looking sad to reinforce points.
Thanks Joshua and Rebecca - I really like your ideas.
I'm also thinking about describing a real-word scenario (using a made-up company like ACME Industries Ltd) to put the product into context. Then I can explain the advantages and disadvantages in the context of the scenario (if you see what I mean).
In case you're wondering, the product is a heat exchanger.
The last time I did this I built a drag and drop interact, where the user had to decide if each was an advantage or disadvantage and were given individual feedback on each correct/incorrect drop
I was thinking along those lines also, Phil, so tx for posting. Much prefer the guided instruction: putting it all together: do you think this character will have a happy or sad face...scale will go up or down...is this an advantage or disadvantage...
Product heat exchanger, eh, Chris? Sounds fascinating, all by itself .
5 Replies
Hello Chris,
Personally I would recommend the use of a small animated video to illustrate the advantages vs disadvantages.
Another example could be to use some freeform hotspots to create areas surrounding certain points - advantage or disadvantage.
Once you've clicked on one of these it could be added to a list that is being built simultaneously whilst also changing the state of a character (happy or sad) or loading a lightbox giving a more detailed reason why this point was either an advantage or disadvantage.
Essentially it would construct a list highlighting the advantages and disadvantages come the end but also allow the user to receive additional information with some animation from the characters either pulling a face or looking sad to reinforce points.
I like your "character changing expressions" idea, Joshua.
Another thought: a scale that animates up and down as the advantages and disadvantages are "weighed in."
Thanks Joshua and Rebecca - I really like your ideas.
I'm also thinking about describing a real-word scenario (using a made-up company like ACME Industries Ltd) to put the product into context. Then I can explain the advantages and disadvantages in the context of the scenario (if you see what I mean).
In case you're wondering, the product is a heat exchanger.
Thanks again for your help - much appreciated.
Chris.
The last time I did this I built a drag and drop interact, where the user had to decide if each was an advantage or disadvantage and were given individual feedback on each correct/incorrect drop
I was thinking along those lines also, Phil, so tx for posting. Much prefer the guided instruction: putting it all together: do you think this character will have a happy or sad face...scale will go up or down...is this an advantage or disadvantage...
Product heat exchanger, eh, Chris? Sounds fascinating, all by itself .
This discussion is closed. You can start a new discussion or contact Articulate Support.