Here are the proposed topics - some are very general without defined requirements. Please use your best estimates, probable range of effort and implementation time for each. Thanks.
recording and editing system simulation building games SL time-saving tips/techniques tricks and tips to build complex animations creating branching scenarios
creating customized templates variables - from introduction to advanced variables creating user-specific variables and passing them to the LMS using project variables to create triggers (reuse library) video capabilities (how to create an interactive video) Rise
Hi Matthew - first off, i enjoy your work/blogs -great info. My request is an intended outline for training a department(s) of about 15-20 ISDer/developers who have basic SL skills but wish to advance their hands-on experience. They in turn produce training for 10-20,000 employees. They are at a tipping point and wish to jump over many hoops to make a change in their organization.
These are my estimates below and I wanted to see if I am off base or close to target.
recording and editing system simulation – basics in ½ day building games – 2-3 full days (assumes a day to understand game mechanics, player motivation, gender differences in games, rewards/difficulties, storytelling etc. prior to actually designing/developing games). time-saving tips/techniques – ½ day (using a synopsis of this forum) tricks and tips to build complex animations – 1-2 days (assumes some variables/triggers) creating branching scenarios – ½ day
customized templates – up to 2 full days (assumes creating a few templates to be used across many departments) variables: - up to one full day advanced variables: creating user-specific variables and passing them to the LMS video capabilities (how to create an interactive video) – up to one full day if you want triggers within the variables Rise – 1-2 hours for the basics
A small note - one thing I've found when teaching topics like this is the time depends heavily on the skill of the learners.
I've taught a 3-day Rapid Elearning Development course and there are some learners who were ready for day 3 content by lunch on day 1. There were other learners who were ready for the day 1 afternoon content by the end of day 3.
I would do a thorough assessment of the skills of your audience (basic SL skills can mean many different things).
3 Replies
Hi Matthew - first off, i enjoy your work/blogs -great info. My request is an intended outline for training a department(s) of about 15-20 ISDer/developers who have basic SL skills but wish to advance their hands-on experience. They in turn produce training for 10-20,000 employees. They are at a tipping point and wish to jump over many hoops to make a change in their organization.
These are my estimates below and I wanted to see if I am off base or close to target.
recording and editing system simulation – basics in ½ day
building games – 2-3 full days (assumes a day to understand game mechanics, player motivation, gender differences in games, rewards/difficulties, storytelling etc. prior to actually designing/developing games).
time-saving tips/techniques – ½ day (using a synopsis of this forum)
tricks and tips to build complex animations – 1-2 days (assumes some variables/triggers)
creating branching scenarios – ½ day
customized templates – up to 2 full days (assumes creating a few templates to be used across many departments)
variables: - up to one full day
advanced variables: creating user-specific variables and passing them to the LMS
video capabilities (how to create an interactive video) – up to one full day if you want triggers within the variables
Rise – 1-2 hours for the basics
A small note - one thing I've found when teaching topics like this is the time depends heavily on the skill of the learners.
I've taught a 3-day Rapid Elearning Development course and there are some learners who were ready for day 3 content by lunch on day 1. There were other learners who were ready for the day 1 afternoon content by the end of day 3.
I would do a thorough assessment of the skills of your audience (basic SL skills can mean many different things).
thanks Sean - good laugh about your class - always the issue!
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