Numbered markers over 9 in a Rise Labeled Graphic?

Feb 13, 2019

Hi all,

I'm wondering if there is a way to add numbered markers to a labeled graphic over number 9.  I need up to 15 numbered markers but I only see the option to add up to 9.

Thank you!

Nick

71 Replies
George Tuft

I'd like to add my +1000 to this years-old request. It seems like it would be an incredibly simple upgrade.

However, since this feature doesn't seem to be a priority, I've created a clunky workaround you can see here:

https://360.articulate.com/review/content/0f6695a4-a147-4d07-8ed1-c6e21871b35b/review

It's quite a lot sillier than just making this function properly within the tool...but if you're in a pinch, this may be a decent enough workaround.

George Tuft

I'd recommend just using the native functionality in Storyline and including a storyline block, if you're going to go to all that extra trouble. At least Storyline lets you turn the pulse on and off, and it has markers that go up to 20.

The point of the post was the lack of native support in Rise itself. So, we still need a decent solution from Articulate that allows for a bigger library of icons to be chosen for the markers...the intentional lack makes no sense, as it seems like a 2-minute fix.

Amanda Roschetzky

Any updates on this request? I see it was originally noted in 2019.

Separately, where can I find documentation of requested features like this? I often find feature requests that are multiple years old, with no resolution. It feels as if requests are not taken into account, though I'm sure that's not the case. Where can I find documentation that would show where feature requests are on the "list of upcoming features" or anything to show how Articulate chooses features to work on?

Brian O'Driscoll

While I understand that a development team simply cannot address every single change request, I find it peculiar than in a world of AI, where companies like Articulate are championing the time saving benefits of nascent technology, people are still being advised to "workaround" a relatively basic issue like this by using Storyline.

As powerful as Storyline unquestionably is for bespoke design, an instructional designer needs to be designing instructionally out of the box where at all possible - not spending time "developing" interactions because of spurious limitations in the usually more convenient Rise. Storyline is great for truly novel interactions - but they are, normally, the exception rather than the rule for most.

The instructional design here is in the selecting of a hotspot screen with, say, 12 click events (though that, admittedly, seems a lot) to convey information in an engaging way. Having to go to Storyline and build it from scratch is not instructional design. It's interaction development and it's hardly justifiable when Rise can technically do what is basically a simple request with a few tweaks to the engine.