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Coherence Principle: Less Material For Better Learning

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11 years ago

 

Have you ever been working on an e-learning course and thought to yourself, Maybe I should add some interesting or entertaining elements to jazz up this boring topic? Or perhaps you’ve encountered a Subject Matter Expert (SME) so convinced that every last tidbit of information mattered that you weren’t allowed to trim any fat. Either way, the result is the same: your course ends up with content that doesn’t necessarily support the learning objectives. 

While that might not seem like a big deal, according to the evidence presented by Ruth Clark and Richard Mayer in their book E-Learning and the Science of Instruction, extraneous information can actually have a negative impact on learning. Let’s take a closer look.

Why Less Is More When It Comes to Learning

Clark’s and Mayer’s research shows that adding content—like text, graphics, and sound effects—strictly to entertain your learners or provide them with “nice to know” information can actually make it harder for them to learn. That’s because unnecessary content:

  • Distracts the learner’s attention from key messages and directs it toward “more interesting” but less important information, making the learner less likely to remember the core content.
  • Disrupts the connections between key messages, making it hard for the learner to piece them together and understand the big picture.
  • Diverts the learner’s focus, leading them to try to make sense of the extraneous information instead of the key messages.

Basically, any information that doesn’t support your course’s objectives—however interesting it may be—distracts from the core content and leads to worse learning outcomes.

More Resources

In sum, less is more. Adding gratuitous media can detract from learning, so be deliberate with your design. Resist the temptation to spice up your course with unnecessary bells and whistles and be sure to weed out any “nice to know” information so learners can focus on the key points.

If you’d like to dig deeper into this and other evidence-based best practices for e-learning design, be sure to check out the book that inspired this article: E-Learning and the Science of Instruction by Ruth Clark and Richard Mayer.

Short on time? These articles summarize a few of the other key points presented in their book:

If you’re looking for more evidence-based e-learning design advice, check out this article: What You Need to Know About Encouraging Your Learners to Pay Attention.

And remember to subscribe to our newsletter to get the latest e-learning inspiration and insights directly in your inbox. You can also find us on LinkedIn and X (Formerly Twitter)

Published 11 years ago
Version 1.0
  • SteveFlowers's avatar
    SteveFlowers
    Community Member
    Decision-making for how to choose specific visuals or media for expressing meaning is a challenge. To answer with my perspective, Paul, it's one part audience, one part concept. Meaning is somewhere in between the audience (who have varying backgrounds and will interpret concepts differently) and the concept itself.

    This type of decision-making is a challenge for a lot of folks -- it's a challenge for me and I've been doing it for almost 20 years:) Fortunately, there are some really great models and toolkits that can help to scaffold the decision-making process. These are all tuned for drawing your own visuals but the same concepts apply to picking and assembling pre-made assets or building technical illustrations:

    - Dan Roam offers some free tidbits on his napkinacademy.com site. Pretty nice assortment of tools for subscribers and some practice and feedback support if you'd like to pay a little bit to interact with the author. Good value.

    - Dave Gray offers some great ways to think about *what* and *when* to draw. http://www.davegrayinfo.com/2012/12/17/how-to-know-what-to-draw/

    - Sunni Brown has a ton of great stuff on her site at http://sunnibrown.com/doodlerevolution/. She recently released a book with the same title.

    - Mike Rhode published a beautiful book last year called the Sketchnote Handbook (http://rohdesign.com/sketchnotes/). He offers plenty of tips for getting started, making choices, and assembling a sketch into a cogent whole.

    - The Art of Explanation (http://artofexplanation.com/) from the folks at CommonCraft dispenses LOTS of fantastic advice that could help with these choices.

    - A fellow named Danny Langdon (http://www.perforanceinternational.com) put together a framework and set of job aids for information visualization back in the 70's and 80's. I haven't been able to find it in print but I have a copy of a bunch of his stuff. If you can find his decision grids for procedures, processes, classifications, structures, facts, and concepts - hold onto them:) Good stuff.


  • Another great post Mike. I totally agree with the statement ... less is more. But where do you put the priority in choosing the right image ... the learner (age, target) or the content?
  • Thanks for sharing these Steve. Now I'm on a quest for the Performance International stuff!
  • Thanks for sharing these insights Steve. I just watched two video's from Dave Gray and the way he explains the how and what about drawing makes the whole concept of Story telling so simple!

    Thanks a lot!
  • AdelSerag's avatar
    AdelSerag
    Community Member
    great, overcrowded slide or aligned big text the reader will escape
  • Tx for writing this post about coherence, Mike. Great question, Paul and tx for all those references, Steve. Just an added comment about working memory and 3 types of cognitive load: intrinsic, extraneous, and germane. While we can't control the first, we can control the last two. I came across a nice summary of this sometime back and am always trying to keep it in the back of my mind (or maybe it needs to be more in the front!).

    http://learningsnippets.wordpress.com/tag/ruth-colvin-clark/
  • ChrisBahns's avatar
    ChrisBahns
    Community Member
    Agree.
    Key word = "irrelevant".
    In design, you must have a relevant reason for everything you do. If you don't, it's not needed.
    "because it looks cool" won't fly.
  • Very precise discussion of the topic. good job! and thank you for posting this one, such a great help for my discussion on my report next week in masteral... Salamat Po! :)