Blog Post
BillKelleher-96
8 years agoCommunity Member
This is a great interactive video example!
I wanted to add that if you were to do something like this and use the built-in player with the scrub bar, clicking or dragging to an area beyond a cue point will still cause to you pause at the last cue point you missed (It seems like clicking is inclusive of the previous time points, as opposed to jumping to a single point on the timeline).
You can avoid this by placing objects with no fill or stroke on the timeline for .25 seconds, and then setting the trigger to pause when the state of that object is normal, rather than using cue points.
I wanted to add that if you were to do something like this and use the built-in player with the scrub bar, clicking or dragging to an area beyond a cue point will still cause to you pause at the last cue point you missed (It seems like clicking is inclusive of the previous time points, as opposed to jumping to a single point on the timeline).
You can avoid this by placing objects with no fill or stroke on the timeline for .25 seconds, and then setting the trigger to pause when the state of that object is normal, rather than using cue points.