Nicole, thank you so much for this wonderful template!
I'm wondering if you have any tips on allowing the learner to re-do the game if they fail.
I thought I was there, but I've hit a wall. Here's where I'm at...
-Created a "fail" trigger on the fail layer of the results slide that turns true when timeline starts.
As soon as I clicked "play again" button on fail layer of Results the main game slide would kick me back so I created these triggers:
-Set "questions_complete" to zero when timeline starts if "fail" is equal to true.
-Set "fail" equal to false when timeline starts if "questions_complete" is >= 1.
Now the learner is able to restart the game BUT all of the buttons are still in the "disabled" state. (facepalm!) I tried adding a trigger that tells the buttons to turn to normal if "fail" is equal to true... but it didn't work.
If you have any suggestions, I would be so grateful!