Blog Post
KaliMaginity-4a
2 years agoCommunity Member
I focused on the low word count aspect of plain language and created a fridge magnet inspired game. Since Storyline doesn't appear to use a word count variable, I'm playing around with number variable with a +1 trigger when a word is placed into a drop zone. Anybody else find a good proxy for word count?
https://360.articulate.com/review/content/7db762ac-c879-4760-b795-5fd382768e42/review
https://360.articulate.com/review/content/7db762ac-c879-4760-b795-5fd382768e42/review
- Jonathan_Hill2 years agoSuper HeroNice approach. I've used Javascript to get a word count in the past; will dig it out and share here.
- Jonathan_Hill2 years agoSuper HeroJust realised, my Javascript only takes a word count from text entry variables, so might not be useful here.
You could add triggers on each word to +1 when dropped on the fridge and -1 when dropped outside of it, which should - I think - make your word count instant without having to press the check button? Double counting might be an issue though? Interesting problem!
- ThierryEMMANUEL2 years agoCommunity MemberI like the idea of the reminder on the fridge not to forget such an important thing (use less water), Kali. The activity is interesting, but too difficult, I mean, for me who struggles days and days with English. So I turned my attention to the word counter problem. My commentary on the Review.
- Ron_Katz2 years agoCommunity MemberKali, I love the layout and design of the interaction. Word count could be a good way to make sure that the language is plain. It would be good if you gave us a target count goal so that we could see if we could communicate the desired message with the fewest number of words. I felt that I did well at it, but would have appreciated some feedback from the interaction.
- KaliMaginity-4a2 years agoCommunity MemberThanks for the suggestion, @Ron! I've made some logic updates per recommendations from @Thierry, and also added a "Compare" indicator. (Not sure how accurate/meaningful my scoring system is since I'm not an expert in this subject matter, but it was a good to practice building out the feedback mechanisms.)