Blog Post
KaliMaginity-4a
Community Member
I focused on the low word count aspect of plain language and created a fridge magnet inspired game. Since Storyline doesn't appear to use a word count variable, I'm playing around with number variable with a +1 trigger when a word is placed into a drop zone. Anybody else find a good proxy for word count?
https://360.articulate.com/review/content/7db762ac-c879-4760-b795-5fd382768e42/review
https://360.articulate.com/review/content/7db762ac-c879-4760-b795-5fd382768e42/review
Ron_Katz
2 years agoCommunity Member
Kali, I love the layout and design of the interaction. Word count could be a good way to make sure that the language is plain. It would be good if you gave us a target count goal so that we could see if we could communicate the desired message with the fewest number of words. I felt that I did well at it, but would have appreciated some feedback from the interaction.
- KaliMaginity-4a2 years agoCommunity MemberThanks for the suggestion, @Ron! I've made some logic updates per recommendations from @Thierry, and also added a "Compare" indicator. (Not sure how accurate/meaningful my scoring system is since I'm not an expert in this subject matter, but it was a good to practice building out the feedback mechanisms.)