Blog Post
ChrisHodgson
Community Member
My example is a 'bubble shooter' style maths game for kids, inspired by the classic Sky TV game Beehive Bedlam.
It makes heavy use of SL360's motion paths and collision trigger capabilities:
https://discoverelearninguk.com/projects/teaching-math-online-with-elearning-activities/
(Playtesting this I've found the game performs differently depending on computer hardware. I think I've pushed SL360 to the limits with this idea! :D )
It makes heavy use of SL360's motion paths and collision trigger capabilities:
https://discoverelearninguk.com/projects/teaching-math-online-with-elearning-activities/
(Playtesting this I've found the game performs differently depending on computer hardware. I think I've pushed SL360 to the limits with this idea! :D )
JessieBernal-f8
4 years agoCommunity Member
Absolutely love this! Great gamification design.