Blog Post
AaronMcCray
9 months agoCommunity Member
Here is an example of utilizing a lot of tricks and pre-planning to make an entire gaming experience with Storyline. It was pretty tough since Storyline doesn't "really" let you have persistent audio from scene to scene; so every utilization of music needs to be planned in order to not have obvious stop/start points.
https://360.articulate.com/review/content/2bfcbdd5-79fc-4c47-834f-4a6b23701aa2/review
https://360.articulate.com/review/content/2bfcbdd5-79fc-4c47-834f-4a6b23701aa2/review