Forum Discussion
Risk Quest: Investigator Training
Inspired by the old point-and-click adventure games, I wanted to build a simulation-style experience that lets learners have fun while actually practicing investigation skills. In this scenario, you step into the role of a newly assigned Risk Investigator trying to figure out why financial projections don’t match real-world returns.
Projects like this usually don’t happen. Not because they aren’t valuable, but because they take time, money, and resources that most teams just don’t have. Fast builds are expected. Games are not. So instead of waiting for the perfect conditions, I used Rise Code Blocks, ChatGPT, stock images, and a lot of trial and error to build a playable proof of concept the team could realistically evaluate.
The Risk Quest demo puts you directly in the investigation. You explore the environment, pick up and use objects, connect the dots, and report back what you’ve uncovered. If you’re not paying attention, you’ll miss things. That’s intentional.
The project is broken into three parts:
Risk Quest Demo
Play the experience. Be the investigator. Figure out what’s going on.
Risk Quest Evolution
Walk through how the project evolved from v1 to the current POC. You can see what changed, what stuck, and what ideas didn’t survive contact with reality.
Hidden Assets
All of the graphics used in the experience and how they were stored and referenced directly in the Code Block as the look and feel evolved.
And yes, this whole thing is heavily influenced by nostalgia. Did anyone else play these growing up? Zak McKracken and the Alien Mindbenders, Maniac Mansion, Sam and Max, Indiana Jones and the Fate of Atlantis, and my personal favorite, Monkey Island as Guybrush Threepwood. 😁
Take a look, share feedback, swap a memory or two, and enjoy.
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