Example
A Quiz to Die For
Check Out the Demo Here--if you dare.
I've kept this little demo locked away in my vault for several months, waiting for the proper moment to unleash it upon our unsuspecting community. I assure you, this is my final Hitchcock-inspired demo.
Rather than using confirmation prompts to reassure the learner, I thought it far more interesting to use them to create a mild sense of dread. This matching-game quiz invites players to identify key images from five Hitchcock classics while racing against a ticking clock: a combination that has been known to elevate both heart rates and poor decision-making.
Along the way, I encountered several creative challenges:
Tone and Manner
I wanted the instructions, feedback, and prompts to sound as though they were delivered by Hitchcock himself. To accomplish this, I enlisted the assistance of an LLM to help transform my copy into something suitably Hitchcockian. Equal parts charm, suspense, and implied danger.
Fonts
I was inspired by the work of Saul Bass, whose title sequences for many Hitchcock films remain among the most striking in cinema. His bold, disruptive style seemed perfectly suited to a quiz designed to keep you slightly off balance.
Icons and Artwork
The quiz required twenty icons representing imagery from five films. Maintaining a consistent visual style across all twenty proved challenging, so I developed a visual theme and used AI tools to extend that style across the entire collection.
Variables
Behind the curtain, twenty true/false variables track correct and incorrect selections, control icon state changes, and calculate the final score. Although it resembles a traditional quiz, the entire experience is actually built on a single slide containing twenty layers.
Confirmation Prompts
The three interruptions pop up during the timed quiz. They were created using lightboxes. I don't use them very often, but they proved quite useful for pausing the proceedings long enough to make participants question their confidence, without interfering with the game itself. A small courtesy from the designer.
Stress
Naturally, no Hitchcock experience would be complete without a touch of anxiety. To create atmosphere, I paired a ticking clock with the soundtrack from Vertigo. Together, they provide just enough tension to make participants question both their memory and their choices.
Until next time, pay attention to the details. They're always trying to tell you something, unfortunately moments before it's too late.
Have a wonderful week!
Check Out the Demo Here--if you dare.
7 Replies
- HillaSchlegelCommunity Member
Great work, Jodi - as always! Thanks for posting.
- JodiSansoneCommunity Member
Thank you, Hilla, for the kind note. Not too many people are commenting on demos anymore so I appreciate it.
- Jazmine_rnldsCommunity Member
Wonderful work. What did you use for the graphics?!
- JodiSansoneCommunity Member
Thank you for asking. I used Grok Imagine for this one. I was experimenting. I started with a still photo of Hitchcock (below) and prompted to reimagine the scene in a "Saul Bass" style, 1:1 aspect ratio, simple vector style, isolated on a white background. Once I was satisfied, I just asked Imagine to apply the style to different still photos (like the shower head in Psycho).
- SteffiKeuneckeCommunity Member
Amazing as all your Hitchcock Demos! Loved this one, but didn't score as many points as I hoped 😄
I hope you reconsider whether this will really be the last Hitchcock demo!
- JodiSansoneCommunity Member
Thank you! I was thinking of doing something on famous dialog from his movies, like my favorite from North by Northwest, delivered by Cary Grant: "Now you listen to me, I’m an advertising man, not a red herring. I’ve got a job, a secretary, a mother, two ex-wives and several bartenders dependent [upon] me, and I don’t intend to disappoint them all by getting myself 'slightly' killed."
Maybe if we have an audio challenge in the future I can whip it up. :)
- SteffiKeuneckeCommunity Member
Great idea! Looking forward to it :)
